01.08.2007 20:14:00
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The Walt Disney Company Acquires Club Penguin
As a part of its strategy for long-term growth through applying new
technologies to the creation and global distribution of high-quality
family entertainment, The Walt Disney Company (NYSE:DIS) has acquired
Club Penguin, one of the fastest-growing online virtual worlds for kids.
The addition of Club Penguin to Disney’s
existing online assets will further strengthen the company’s
objective of establishing clear leadership in online virtual worlds for
kids and families.
Since its launch in October 2005, award-winning Club Penguin has grown
to more than 700,000 current paid subscribers, and has achieved this
remarkable subscriber and user growth with very limited marketing
efforts, relying mostly on strong product and word of mouth awareness
among kids. The site has more than 12 million activated users, primarily
in the U.S. and Canada, and is one of the fastest growing online
destinations for kids ages 6-14. The site features animated penguin
avatars that inhabit a snow-covered virtual world, converse with other
users, participate in group activities and create and furnish a virtual
home with currency earned inside the game.
"This acquisition is consistent with our
strategy of leveraging technology to create and deliver high-quality
entertainment around the world and our commitment to investing our
capital to generate growth and value for our shareholders,”
said Bob Iger, Disney president and CEO. "Club
Penguin embodies principles that are of the utmost importance to Disney –
providing high-quality family entertainment and fostering parental
trust. The founders have woven together new technologies and creativity
to build an incredibly compelling, immersive entertainment experience
for kids and families. Just as with our own Disney.com, kids love Club
Penguin and parents trust it; and we are proud to welcome the creative
team of Club Penguin into Disney. Combining the creativity and knowledge
of the Club Penguin team with our existing Disney Online assets will
help us further achieve our objective of establishing clear leadership
in the kids and families online virtual worlds space around the globe.” "We have been actively searching for an
organization that not only shares our values and concerns for children,
but also has the ability and desire to help us bring Club Penguin to
more children throughout the world. We’ve
found that partner in Disney,” said Lane
Merrifield, one of Club Penguin’s three
founders. "As a former employee of
Disneyland, I’ve always had a great respect
for what Walt created. When he first envisioned Disneyland, he wanted to
create a safe place that he and his daughters could enjoy. In the
process of creating Club Penguin, we shared that passion and often
pulled from Walt’s vision in the hope of
creating a unique place online that we would be comfortable letting our
own children visit.”
Club Penguin, which will be called Disney’s
Club Penguin, will retain its URL (www.clubpenguin.com)
and will remain based in Kelowna, British Columbia, Canada. The company’s
three founders, Lane Merrifield, Dave Krysko and Lance Priebe, will join
Disney and remain the senior management team of the unit. Merrifield,
Club Penguin’s chief executive officer, will
become an executive vice president of The Walt Disney Internet Group
(WDIG), reporting to WDIG President Steve Wadsworth. Disney plans no
immediate changes to the operation or business model of Club Penguin.
"What Lane, Dave and Lance have achieved in
creating such a large community around this incredibly engaging,
immersive environment in so short of a time is phenomenal,”
Wadsworth said. "We welcome their unique
culture, and both we and they are excited about seeing what can come
from combining their innovations with Disney’s
brand strength and entertainment assets, global reach, and our No. 1
position with kids and families in Disney.com. We expect to continue
Club Penguin’s strong growth well into the
future, especially by targeting markets outside of North America and
through promotion on our Disney-branded platforms.”
For Disney, the addition of Club Penguin is but the latest in a year of
successes in the Disney-branded online space. In early 2007, the company
debuted the new Disney.com, which remains the No. 1 site for kids and
families. Using the latest broadband-based technologies, the new
Disney.com offers all things Disney in one place on the Web, including
videos on demand, games (including virtual world MMOGs) as well as
aspects of community, social networking, user-generated content and
creation of individual media lists, all in an environment designed for
kids with safety in mind.
Disney was one of the first companies to enter the virtual world space
for kids and families with the introduction of Disney’s
Toontown Online in 2003, the first massively multiplayer
online game for kids and families. Later this year, Disney will launch Pirates
of the Caribbean Online, and in 2008 will debut Disney Fairies,
a virtual world aimed at girls and based on Tinker Bell and her friends,
which builds upon the popular Disneyfairies.com site that launched in
January 2007. DisneyFairies.com allows users to create, outfit and name
fairy avatars, as well as obtain and decorate a home for the avatar, all
in the world of Tinker Bell. To date, nearly 2.5 million Fairies have
been created on the site.
Strategically, Disney plans to develop a Disney-branded connected
entertainment network that allows users to access Disney-branded
content, including virtual worlds and Disney.com games and videos, any
time and anywhere, as well as communicate with each other across
platforms, through a Web-based hub connected with PCs and mobile devices
such as cell phones and game platforms.
Until now, Club Penguin’s user base has been
primarily located in the United States, United Kingdom and Canada. By
leveraging Walt Disney Internet Group resources and experience, Club
Penguin plans to create international versions in Europe and Asia, as
well as in the Americas.
WDIG and Club Penguin management will be exploring ways to integrate
Club Penguin into the Disney-connected entertainment network over time.
Club Penguin welcomes users of all ages, but is designed primarily for
kids ages 6 to 14. Club Penguin, like Disney’s
other virtual worlds, features a velvet rope model of usage. While users
can play for free for an unlimited time and enjoy a portion of the
virtual world’s geography and functionality,
a user must subscribe in order to achieve status rank in the game, take
advantage of certain features or make purchases of in-game goods such as
furnishings for an avatar’s igloo home. A
subscription is $5.95 a month or $57.95 a year. In addition to
subscriptions, Club Penguin also generates revenue from sales of
merchandise online, such as plush versions of penguins’
pet puffles, t-shirts and gift cards.
About The Walt Disney Company
The Walt Disney Company (NYSE:DIS), together with its subsidiaries and
affiliates, is a leading diversified international family entertainment
and media enterprise with four business segments: media networks, parks
and resorts, studio entertainment and consumer products. Disney is a Dow
30 company, had annual revenues of over $34 billion in its most recent
fiscal year, and a market capitalization of about $65 billion as of July
31, 2007.
About Walt Disney Internet Group
The Walt Disney Internet Group (WDIG) offers a compelling mix of
interactive entertainment and information content and services for
Internet and mobile devices for audiences around the world. WDIG is both
a developer of unique new media experiences specifically designed for
Internet and mobile media and a developer of new platforms for
distributing content selected from broad, existing entertainment
divisions and libraries of The Walt Disney Company.
Its paramount mission is to provide a safe, secure environment for
consumers to experience the Disney brand anytime and anywhere as they
inform and entertain themselves, look to join communities with other
Disney fans, or shop for products and services. WDIG integrates the
unmatched breadth of content with a best-practices approach to Internet
and mobile technology and drives multiple revenue streams from premium
content offerings, advertising and ecommerce. WDIG’s
suite of properties includes Disney.com, Family.com, Movies.com and
mDisney mobile entertainment. Additionally, WDIG’s
Disney Mobile phone service is the first comprehensive mobile phone
service with applications specifically developed to meet the needs of
kids and parents. WDIG also provides strategic leadership, business
execution support and a world-class technology platform for all the Walt
Disney Company Internet properties, including category leaders ESPN.com,
ABC.com and ABCNEWS.com. WDIG, which is headquartered in North
Hollywood, Calif., has operations in Asia-Pacific, Europe and the
Americas.
Forward-Looking Statements
Certain statements in this press release may constitute "forward-looking
statements" within the meaning of the Private Securities Litigation
Reform Act of 1995. These statements are made on the basis of the views
and assumptions of the management of the Company regarding future events
and business performance as of the time the statements are made and we
do not undertake any obligation to update these statements. Actual
results may differ materially from those expressed or implied. Such
differences may result from actions taken by the Company, including
restructuring or strategic initiatives (including capital investments or
asset acquisitions or dispositions), as well as from developments beyond
the Company’s control, including:
international, political or military developments; technological
developments; and changes in domestic and global economic conditions,
competitive conditions and consumer preferences. Such developments may
affect assumptions regarding the operations of the business of the
Company including, among other things, demand for products and
performance of some or all company businesses either directly or through
their impact on those who distribute our products. Additional factors
that may affect results are set forth in the Annual Report on Form 10-K
of The Walt Disney Company for the year ended September 30, 2006 and in
subsequent reports on Form 10-Q under the heading "Item 1A—Risk
Factors."
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