18.03.2008 12:00:00
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EA Signs Multiyear Agreement With Massive to Offer Dynamic In-Game Advertising on Titles for Xbox 360 and Windows-Based PC Platforms
Electronic Arts Inc. (NASDAQ:ERTS) and Massive Inc., a wholly owned
subsidiary of Microsoft Corp. (Nasdaq:MSFT) and a leading network for
video game advertising, today announced an expansion and two-year
extension of their agreement to offer dynamic in-game advertising for EA
video games. The new global agreement provides unprecedented
opportunities for advertisers to engage with EA’s
highly coveted audience — especially males
ages 18 to 34 — through its roster of
blockbuster games on the Xbox 360™ platform
and exclusive rights to a majority of EA’s
premium PC products.
With over three years of experience in dynamically serving
advertisements in video games, Massive is the definitive in-game
advertising solution for advertisers around the world, including Ford
Motor Co. in the U.S., Rogers in Canada, and Puma in Europe. Massive’s
long-standing relationship with EA, publisher of many of the world’s
most popular games, provides advertisers with extensive reach through EA’s
portfolio of premium content video games. This agreement represents a
critical point of differentiation for Massive as the in-game advertising
medium continues its momentum as a more attractive and effective medium
compared with traditional forms of established advertising.
With the latest agreement, EA will further expand the opportunities
available to advertisers by extending the participation of current
titles in the Massive network as well as incorporating additional,
highly anticipated games over the course of the deal. The wide range of
EA content that will be available in the Massive network includes the
next two iterations of popular EA SPORTS™
franchises including Madden NFL*
football, NBA LIVE basketball, NASCAR* ® racing and NHL®
hockey.
Massive will continue to be the exclusive in-game ad network for PC and
Xbox 360 platforms of the world’s largest
racing franchise, EA’s Need For Speed™,
including current live titles Need for Speed Carbon and Need
for Speed ProStreet. Massive is also working with marketers to
incorporate dynamic advertising into another popular EA racing title,
Burnout™ Paradise.
"We continue to utilize the breadth and depth
of Massive’s content to market a range of our
clients’ key brands,”
said Brian Bos, senior vice president, Convergence Director, Mindshare -
Team Detroit. "With this expanded
partnership, we will be able to plan dynamic in-game campaigns several
years out, which is critical in making Massive’s
content platform a more integral part of our video game marketing
strategy.” "EA strongly believes that dynamic in-game
advertising is an important growth area for our business, and is one of
many opportunities we are pursuing in growing the advertising market,”
said Kathy Vrabeck, president of the Casual Entertainment Label at EA. "We
selected Massive because they are the industry leader in this space with
a global sales footprint, solid brand recognition and in-depth
experience in video game advertising.”
By providing certainty around Massive’s ad
inventory for years into the future, the multiyear agreement enables
advertisers to plan in-game advertising on a calendar year basis as part
of a holistic campaign development process alongside other mediums such
as TV, online and print media.
Rouwen Bastian, Coordinator European Media Strategies at Opel, said: "In-game
advertising plays an essential role for us in reaching today’s
young adult consumers. The multi-year agreement between Massive and EA
makes it possible for us to make greater strategic use of in-game
advertising by incorporating it into the same long-term planning as
other media forms.”
Richard Dance, Group Account Director at MindShare Interaction UK, said: "The
growing channel of in-game advertising provides an exciting and creative
medium in which to work. Although we are only scratching the surface
with regards to the opportunities it provides, more and more of our
clients are keen to include in-game advertising as a part of their
multichannel strategy.” "Our latest agreement with EA expands
advertisers’ unprecedented access to EA’s
world-class franchises to reach young male gamers around the world,”
said Cory Van Arsdale, CEO of Massive. "This
multiyear partnership reflects both the maturity of the dynamic in-game
advertising medium and the benefits that our network continues to
deliver for both publishers and advertisers.” About Electronic Arts
Electronic Arts Inc. (EA) (NASDAQ:ERTS), headquartered in Redwood City,
California, is the world’s leading
interactive entertainment software company. Founded in 1982, the company
develops, publishes, and distributes interactive software worldwide for
video game systems, personal computers, cellular handsets and the
Internet. Electronic Arts markets its products under four brand names:
EA SPORTS™, EA™,
EA SPORTS BIG™ and POGO™.
In fiscal 2007, EA posted revenue of USD 3.09 billion and had 24 titles
that sold more than one million copies. EA’s
homepage and online game site is www.ea.com.
More information about EA’s products and full
text of press releases can be found on the Internet at http://info.ea.com.
About Massive Inc.
Massive Inc., a wholly owned subsidiary of Microsoft Corp., is the
creator of a leading network for dynamic video game advertising. The
Massive Network offers advertisers the ability to engage an aggregated
gaming audience in real time across multiple platforms. Over 200
blue-chip advertisers have run campaigns across the Massive Network
throughout North America and Europe. Publishers in the Massive Network
generate revenue through dynamic in-game advertising, enabling them to
fully realize the value of their content while preserving and enhancing
the game experience. Massive’s technology
allows for all forms of downloadable media and advertising content to be
contextually integrated into the game environment, including image,
audio, video and game object formats. More information can be found
online at http://www.massiveincorporated.com.
About Microsoft
Founded in 1975, Microsoft (Nasdaq:MSFT) is the worldwide leader in
software, services and solutions that help people and businesses realize
their full potential.
EA, EA SPORTS, EA SPORTS BIG, POGO and Need for Speed are trademarks or
registered trademarks of Electronic Arts Inc. in the U.S. and/or other
countries. John Madden, NFL, NBA, NASCAR and NHL are trademarks of their
respective owners and used with permission. Xbox and Xbox 360 are
trademarks of the Microsoft group of companies. All other trademarks are
the property of their respective owners.
Note to editors: If you are interested in viewing additional
information on Microsoft, please visit the Microsoft Web page at http://www.microsoft.com/presspass
on Microsoft’s corporate information pages.
Web links, telephone numbers and titles were correct at time of
publication, but may since have changed. For additional assistance,
journalists and analysts may contact Microsoft’s
Rapid Response Team or other appropriate contacts listed at http://www.microsoft.com/presspass/contactpr.mspx.
* Madden NFL and NASCAR available in North
America only.
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