30.10.2008 20:05:00
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EA Reports Second Quarter Fiscal Year 2009 Results
Electronic Arts Inc. (NASDAQ:ERTS) today announced preliminary financial results for its fiscal second quarter ended September 30, 2008.
Fiscal Second Quarter Results (comparisons are to the quarter ended September 30, 2007)
Net revenue for the second quarter was $894 million, up $254 million as compared with $640 million for the prior year. During the quarter, EA had a net deferral of $232 million of net revenue related to certain online enabled packaged goods games and digital content as compared with $296 million in the prior year.
Non-GAAP net revenue was $1.126 billion, up 20 percent as compared with $936 million for the prior year. Sales were driven by the launches of Madden NFL 09, SPORE™, Mercenaries 2: World in Flames™, NCAA® Football 09, Tiger Woods PGA TOUR 09, Warhammer® Online: Age of Reckoning™, as well as the continued strength of Rock Band™.
Net loss for the quarter was $310 million as compared with net loss of $195 million for the prior year. Diluted loss per share was $0.97 as compared with diluted loss per share of $0.62 for the prior year.
Non-GAAP net loss was $20 million as compared with non-GAAP net income of $87 million a year ago. Non-GAAP diluted loss per share was $0.06 as compared with non-GAAP diluted earnings per share of $0.27 for the prior year.
Trailing-twelve-month operating cash flow was $219 million as compared with $145 million a year ago. The Company ended the quarter with cash and short-term investments of $1.825 billion.
"Considering the slow down at retail we’ve seen in October, we are cautious in the short term,” said John Riccitiello, Chief Executive Officer. "Longer term, we are very bullish on the game sector overall and on EA in particular. The industry is growing double-digits on the strength of three new game consoles and increases in the number of homes with broadband internet connections. EA is well positioned to benefit from these technology drivers due to the strength of our creative studios and our broad collection of game properties--from The Sims, to Spore and Madden NFL, to Warhammer Online.”
Highlights
- Madden NFL 09 sold 4.5 million copies and was the number one title across all platforms in the quarter based on NPD data.
- SPORE is a hit selling nearly 2.0 million copies in just 3 weeks – over 40 million creatures have been uploaded into Sporepedia™. SPORE is the number one title on the PC in North America and number three title in Europe year-to-date.
- Warhammer Online: Age of Reckoning, an MMO from EA’s Mythic Entertainment studio, sold 1.2 million copies in the quarter – with over 800 thousand current players.
- The EA SPORTS core portfolio of annual simulation games takes a step up in quality – up 4 points year-over-year according to Metacritic's aggregated review score system on the Xbox 360® and PLAYSTATION®3 entertainment systems.
- EA was awarded 5 of the 9 honors at the Leipzig Games Convention in Germany –Spore as best PC game; Mirror’s Edge™ as best Xbox 360 game; Skate It as best Wii™ game; Warhammer Online: Age of Reckoning as best online game; and Sonic Chronicles, a game developed by EA BioWare, won best Nintendo DS™ game.
- EA Mobile is the world’s leading publisher of games for phones – with revenue of $47 million – up 24 percent year-over-year.
- EA BioWare and LucasArts announced the development of Star Wars®: The Old Republic™, a story-driven massively multiplayer online PC game.
- EA signs publishing agreements with Grasshopper Manufacture and Epic Games.
EA Announces Cost Reduction Plan
EA announced today a cost reduction plan, which will include the elimination of approximately 6% of the Company’s workforce. The Company estimates its cost reduction plan will result in annual pre-tax cost savings of approximately $50 million.
Business Outlook
The following forward-looking statements, as well as those made above, reflect expectations as of October 30, 2008. Results may be materially different and are affected by many factors, including: development delays on EA’s products; competition in the industry; the health of the economy in the U.S. and abroad and the related impact on discretionary consumer spending; changes in anticipated costs; expected savings and impact on EA’s operations of the Company’s cost reduction plan; consumer demand for console hardware and the ability of the console manufacturers to produce an adequate supply of consoles to meet that demand; changes in foreign exchange rates; consumer demand for games for the PlayStation®2; the financial impact of potential future acquisitions by EA; the popular appeal of EA’s products; EA’s effective tax rate; and other factors detailed in this release and in EA’s annual and quarterly SEC filings.
Fiscal Year Expectations - Ending March 31, 2009 |
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GAAP net revenue is expected to be between $4.9 and $5.15 billion as compared with $3.665 billion in the prior year - up 33 to 41 percent. |
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Non-GAAP net revenue is expected to be between $5.0 and $5.3 billion as compared with $4.020 billion in the prior year - up 24 to 32 percent. |
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GAAP diluted earnings per share are expected to be a diluted loss per share of $0.21 to diluted earnings per share of $0.07 as compared with a diluted loss per share of $1.45 in the prior year. |
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Non-GAAP diluted earnings per share are expected to be between $1.00 and $1.40 as compared with $1.06 in the prior year. |
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Expected non-GAAP net income excludes the following pre-tax items from expected GAAP net income: |
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? $100 to $150 million for the impact of the change in deferred net revenue (packaged goods and digital content), |
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? $211 million of estimated stock-based compensation, |
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? $75 million of amortization of intangible assets, |
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? $37 million of restructuring charges, |
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? $40 million of losses on strategic investments, |
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? $3 million in acquired-in process technology, and |
? $21 million of certain abandoned acquisition-related costs |
In fiscal 2009, the Company began using a fixed, long-term projected tax rate of 28 percent internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team. Accordingly, the Company has applied the same 28 percent tax rate to its fiscal 2009 non-GAAP financial results. The Company expects its GAAP tax expense to be approximately $35 to $70 million for fiscal 2009.
Conference Call
Electronic Arts will host a conference call today at 2:00 pm PT (5:00 pm ET) to review its results for the fiscal second quarter ended September 30, 2008 and its outlook for the future. During the course of the call, Electronic Arts may also disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number: (877) 857-6177, access code 220497, or via webcast: http://investor.ea.com.
A dial-in replay of the conference call will be provided until November 6, 2008 at (719) 457-0820, access code 220497. A webcast archive of the conference call will be available for one year at http://investor.ea.com.
Non-GAAP Financial Measures
To supplement the Company’s unaudited condensed consolidated financial statements presented in accordance with GAAP, Electronic Arts uses certain non-GAAP measures of financial performance. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP, and may be different from non-GAAP financial measures used by other companies. In addition, these non-GAAP measures have limitations in that they do not reflect all of the amounts associated with the Company’s results of operations as determined in accordance with GAAP. The non-GAAP financial measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income (loss), non-GAAP net income (loss) and historical and estimated non-GAAP diluted earnings (loss) per share. These non-GAAP financial measures exclude the following items, as applicable in a given reporting period, from the Company’s unaudited condensed consolidated statements of operations:
- Amortization of intangibles
- Stock-based compensation
- Acquired in-process technology
- Restructuring charges
- Losses on strategic investments
- Change in deferred net revenue (packaged goods and digital content)
- Certain abandoned acquisition-related costs
Through the end of fiscal 2008, Electronic Arts made certain income tax adjustments to its non-GAAP financial measures to reflect the income tax effects of each of the items it excluded from its pre-tax non-GAAP financial measures, as well as certain discrete one-time income tax adjustments. This approach was consistent with how the Company evaluated operating performance, planned, forecasted and analyzed future periods, and assessed the performance of its management team.
In fiscal 2009, the Company began using a fixed, long-term projected tax rate of 28 percent internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team. Accordingly, the Company has applied the same 28 percent tax rate to its fiscal 2009 non-GAAP financial results.
Electronic Arts may consider whether other significant non-recurring items that arise in the future should also be excluded in calculating the non-GAAP financial measures it uses.
Electronic Arts believes that these non-GAAP financial measures, when taken together with the corresponding GAAP financial measures, provide meaningful supplemental information regarding the Company’s performance by excluding certain items that may not be indicative of the Company’s core business, operating results or future outlook. Electronic Arts’ management uses, and believes that investors benefit from referring to, these non-GAAP financial measures in assessing the Company’s operating results both as a consolidated entity and at the business unit level, as well as when planning, forecasting and analyzing future periods. These non-GAAP financial measures also facilitate comparisons of the Company’s performance to prior periods.
In addition to the reasons stated above, which are generally applicable to each of the items Electronic Arts excludes from its non-GAAP financial measures, the Company believes it is appropriate to exclude certain items for the following reasons:
Amortization of Intangibles. When analyzing the operating performance of an acquired entity, Electronic Arts’ management focuses on the total return provided by the investment (i.e., operating profit generated from the acquired entity as compared to the purchase price paid) without taking into consideration any allocations made for accounting purposes. Because the purchase price for an acquisition necessarily reflects the accounting value assigned to intangible assets (including acquired in-process technology and goodwill), when analyzing the operating performance of an acquisition in subsequent periods, the Company’s management excludes the GAAP impact of acquired intangible assets to its financial results. Electronic Arts believes that such an approach is useful in understanding the long-term return provided by an acquisition and that investors benefit from a supplemental non-GAAP financial measure that excludes the accounting expense associated with acquired intangible assets.
In addition, in accordance with GAAP, Electronic Arts generally recognizes expenses for internally-developed intangible assets as they are incurred, notwithstanding the potential future benefit such assets may provide. Unlike internally-developed intangible assets, however, and also in accordance with GAAP, the Company generally capitalizes the cost of acquired intangible assets and recognizes that cost as an expense over the useful lives of the assets acquired (other than goodwill, which is not amortized, and acquired in-process technology, which is expensed immediately, as required under GAAP). As a result of their GAAP treatment, there is an inherent lack of comparability between the financial performance of internally-developed intangible assets and acquired intangible assets. Accordingly, Electronic Arts believes it is useful to provide, as a supplement to its GAAP operating results, a non-GAAP financial measure that excludes the amortization of acquired intangibles.
Stock-Based Compensation. Electronic Arts adopted SFAS 123(R), "Share-Based Payment” beginning in its fiscal year 2007. When evaluating the performance of its individual business units, the Company does not consider stock-based compensation charges. Likewise, the Company’s management teams exclude stock-based compensation expense from their short and long-term operating plans. In contrast, the Company’s management teams are held accountable for cash-based compensation and such amounts are included in their operating plans. Further, when considering the impact of equity award grants, Electronic Arts places a greater emphasis on overall shareholder dilution rather than the accounting charges associated with such grants.
Video game platforms have historically had a life cycle of four to six years, which causes the video game software market to be cyclical. The Company’s management analyzes its business and operating performance in the context of these business cycles, comparing Electronic Arts’ performance at similar stages of different cycles. For comparability purposes, Electronic Arts believes it is useful to provide a non-GAAP financial measure that excludes stock-based compensation in order to better understand the long-term performance of its core business.
Restructuring Charges. Although Electronic Arts has engaged in various restructuring activities in the past, each has been a discrete, extraordinary event based on a unique set of business objectives. Each of these restructurings has been unlike its predecessors in terms of its operational implementation, business impact and scope. The Company does not engage in restructuring activities on a regular basis or in the ordinary course of business. As such, the Company believes it is appropriate to exclude restructuring charges from its non-GAAP financial measures.
Change in Deferred Net Revenue (Packaged Goods and Digital Content). Beginning in fiscal 2008, Electronic Arts was no longer able to objectively determine the fair value of the online service included in certain of its packaged goods games and online content. As a result, the Company began recognizing the revenue from the sale of these games and content over the estimated online service period. Although Electronic Arts defers the recognition of a significant portion of its net revenue as a result of this change, there has been no adverse impact to its operating cash flow. Internally, Electronic Arts’ management excludes the impact of the change in deferred net revenue related to packaged goods games and digital content in its non-GAAP financial measures when evaluating the Company’s operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team. The Company believes that excluding the impact of the change in deferred net revenue from its operating results is important to facilitate comparisons to prior periods during which the Company was able to objectively determine the fair value of the online service and not delay the recognition of significant amounts of net revenue related to online-enabled packaged goods.
Certain Abandoned Acquisition-Related Costs. Electronic Arts incurred significant legal, banking and other consulting fees related to the Company’s proposed acquisition and related cash tender offer for all of the outstanding shares of Take-Two Interactive Software, Inc. On August 18, 2008, the Company allowed the tender offer to expire without purchasing any shares of Take-Two and, on September 14, 2008, the Company announced that it had terminated discussions with, and would not be making a proposal to acquire, Take-Two. The costs incurred in connection with the abandoned proposal and tender offer were outside the ordinary course of business and will be excluded by the Company when assessing the performance of its management team. As such, the Company believes it is appropriate to exclude such expenses from its non-GAAP financial measures.
In the financial tables below, Electronic Arts has provided a reconciliation of the most comparable GAAP financial measure to each of the historical non-GAAP financial measures used in this press release.
Forward-Looking Statements
Some statements set forth in this release, including the estimates under the headings "Business Outlook” contain forward-looking statements that are subject to change. Statements including words such as "anticipate", "believe", "estimate” or "expect" and statements in the future tense are forward-looking statements. These forward-looking statements are subject to risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements. Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: timely development and release of Electronic Arts’ products; competition in the interactive entertainment industry; the Company’s ability to successfully implement its cost reduction plans; the general health of the U.S. and global economy and the related impact on discretionary consumer spending; the consumer demand for, and the availability of an adequate supply of console hardware units (including the Xbox 360® video game and entertainment system, the PLAYSTATION®3 computer entertainment system and the Wii™); consumer demand for software for the PlayStation 2; the Company’s ability to predict consumer preferences among competing hardware platforms; the financial impact of potential future acquisitions by EA; the Company’s ability to realize the anticipated benefits of acquisitions; consumer spending trends; the seasonal and cyclical nature of the interactive game segment; the Company’s ability to manage expenses during fiscal year 2009 and beyond; the Company’s ability to attract and retain key personnel; changes in the Company’s effective tax rates; the performance of strategic investments; adoption of new accounting regulations and standards; potential regulation of the Company’s products in key territories; developments in the law regarding protection of the Company’s products; fluctuations in foreign exchange rates; the Company’s ability to secure licenses to valuable entertainment properties on favorable terms; and other factors described in the Company’s Quarterly Report on Form 10-Q for the quarter ended June 30, 2008. These forward-looking statements speak only as of October 30, 2008. Electronic Arts assumes no obligation and does not intend to update these forward-looking statements, including those made under the heading "Business Outlook”. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts. While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended September 30, 2008. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended September 30, 2008.
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTSTM, EATM, EA SPORTS Freestyle TM and POGOTM. In fiscal 2008, EA posted GAAP net revenue of $3.67 billion and had 27 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.
EA, EA SPORTS, EA SPORTS Freestyle, EA Mobile, POGO, SPORE, Sporepedia, Need for Speed, MySims, Dead Space, Mercenaries and Mercenaries 2: World in Flames are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. Mirror’s Edge and the DICE logo are trademarks or registered trademarks of EA Digital Illusions CE AB. John Madden, NFL, FIFA, Tiger Woods, PGA TOUR and NCAA are trademarks or registered trademarks of their respective owners and used with permission. Rock Band is a trademark of Harmonix Music Systems, Inc., a division of MTV Networks. Warhammer, Warhammer Online, Age of Reckoning, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ®, ™ and/or © Games Workshop Ltd 2000-2008. LucasArts, STAR WARS and related properties are trademarks in the United States and/or in other countries of Lucasfilm Ltd. and/or its affiliates. Xbox 360 is a trademark of the Microsoft group of companies and are used under license from Microsoft. "PlayStation” and "PLAYSTATION” are registered trademarks of Sony Computer Entertainment Inc. Wii and Nintendo DS are trademarks of Nintendo. All other trademarks are the property of their respective owners.
ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited Condensed Consolidated Statements of Operations (In millions, except per share data) |
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Three Months Ended September 30, |
Six Months Ended September 30, |
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2008 | 2007 | 2008 | 2007 | |||||||||||||
Net revenue | $ | 894 | $ | 640 | $ | 1,698 | $ | 1,035 | ||||||||
Cost of goods sold | 557 | 395 | 853 | 561 | ||||||||||||
Gross profit | 337 | 245 | 845 | 474 | ||||||||||||
Operating expenses: | ||||||||||||||||
Marketing and sales | 197 | 164 | 325 | 246 | ||||||||||||
General and administrative | 92 | 84 | 176 | 155 | ||||||||||||
Research and development | 372 | 259 | 729 | 508 | ||||||||||||
Amortization of intangibles | 16 | 7 | 30 | 14 | ||||||||||||
Acquired in-process technology | - | - | 2 | - | ||||||||||||
Certain abandoned acquisition-related costs | 21 | - | 21 | - | ||||||||||||
Restructuring charges | 3 | 5 | 23 | 7 | ||||||||||||
Total operating expenses | 701 | 519 | 1,306 | 930 | ||||||||||||
Operating loss | (364 | ) | (274 | ) | (461 | ) | (456 | ) | ||||||||
Losses on strategic investments | (34 | ) | - | (40 | ) | - | ||||||||||
Interest and other income, net | 7 | 32 | 23 | 58 | ||||||||||||
Loss before benefit from income taxes | (391 | ) | (242 | ) | (478 | ) | (398 | ) | ||||||||
Benefit from income taxes | (81 | ) | (47 | ) | (73 | ) | (70 | ) | ||||||||
Net loss | $ | (310 | ) | $ | (195 | ) | $ | (405 | ) | $ | (328 | ) | ||||
Loss per share: | ||||||||||||||||
Basic and diluted | $ | (0.97 | ) | $ | (0.62 | ) | $ | (1.27 | ) | $ | (1.05 | ) | ||||
Number of shares used in computation: | ||||||||||||||||
Basic and diluted | 319 | 313 | 319 | 312 |
Non-GAAP Results (in millions, except per share data)
The following tables reconcile the Company's net loss and loss per share as presented in its Unaudited Condensed Consolidated Statements of Operations as prepared in accordance with Generally Accepted Accounting Principles ("GAAP") to its non-GAAP net income (loss) and non-GAAP diluted earnings (loss) per share. The Company's non-GAAP results exclude the following, if any: the impact of the change in deferred net revenue (packaged goods and digital content), acquisition-related expenses (such as amortization of intangibles, acquired in-process technology, and certain abandoned acquisition-related costs), stock-based compensation, restructuring charges, and losses on strategic investments. In addition, prior to fiscal 2009, the Company's non-GAAP financial results excluded income tax adjustments consisting of the income tax expense or benefit associated with the foregoing excluded items and the impact of certain one-time income tax adjustments. On April 1, 2008, the Company began using a fixed, long-term projected tax rate of 28% internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team. Accordingly, the Company began applying the same 28% tax rate to its fiscal 2009 non-GAAP financial results. Had the three and six months ended September 30, 2007, been adjusted to reflect a comparable 28% non-GAAP tax rate, adjusted income tax adjustments would have been ($78) and ($81) as compared to ($71) and ($88), adjusted non-GAAP net income would have been $80 and $25 as compared to $87 and $18, and adjusted non-GAAP diluted earnings per share would have been $0.25 and $0.08 as compared to $0.27 and $0.06, respectively.
Three Months Ended September 30, |
Six Months Ended September 30, |
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2008 | 2007 | 2008 | 2007 | |||||||||||||
Net loss | $ | (310 | ) | $ | (195 | ) | $ | (405 | ) | $ | (328 | ) | ||||
Change in deferred net revenue (packaged goods and digital content) | 232 | 296 | 37 | 332 | ||||||||||||
COGS amortization of intangibles | 4 | 7 | 7 | 14 | ||||||||||||
Amortization of intangibles | 16 | 7 | 30 | 14 | ||||||||||||
Stock-based compensation | 53 | 38 | 103 | 67 | ||||||||||||
Acquired in-process technology | - | - | 2 | - | ||||||||||||
Restructuring charges | 3 | 5 | 23 | 7 | ||||||||||||
Losses on strategic investments | 34 | - | 40 | - | ||||||||||||
Certain abandoned acquisition-related costs | 21 | - | 21 | - | ||||||||||||
Income tax adjustments | (73 | ) | (71 | ) | (13 | ) | (88 | ) | ||||||||
Non-GAAP net income (loss) | $ | (20 | ) | $ | 87 | $ | (155 | ) | $ | 18 | ||||||
Non-GAAP diluted earnings (loss) per share | $ | (0.06 | ) | $ | 0.27 | $ | (0.49 | ) | $ | 0.06 | ||||||
Number of shares used in non-GAAP diluted earnings (loss) per share computation |
319 | 320 | 319 | 319 | ||||||||||||
ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited Condensed Consolidated Balance Sheets (In millions) |
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September 30, 2008 |
March 31, 2008 (a) |
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ASSETS | ||||||
Current assets: | ||||||
Cash, cash equivalents and short-term investments | $ | 1,825 | $ | 2,287 | ||
Marketable equity securities | 640 | 729 | ||||
Receivables, net of allowances of $168 and $238, respectively | 547 | 306 | ||||
Inventories | 328 | 168 | ||||
Deferred income taxes, net | 246 | 145 | ||||
Other current assets | 249 | 290 | ||||
Total current assets | 3,835 | 3,925 | ||||
Property and equipment, net | 417 | 396 | ||||
Goodwill | 1,182 | 1,152 | ||||
Other intangibles, net | 240 | 265 | ||||
Deferred income taxes, net | 179 | 164 | ||||
Other assets | 109 | 157 | ||||
TOTAL ASSETS | $ | 5,962 | $ | 6,059 | ||
LIABILITIES AND STOCKHOLDERS' EQUITY | ||||||
Current liabilities: | ||||||
Accounts payable | $ | 309 | $ | 229 | ||
Accrued and other current liabilities | 801 | 683 | ||||
Deferred net revenue (packaged goods and digital content) | 424 | 387 | ||||
Total current liabilities | 1,534 | 1,299 | ||||
Income tax obligations | 289 | 319 | ||||
Other liabilities | 111 | 102 | ||||
Total liabilities | 1,934 | 1,720 | ||||
Common stock | 3 | 3 | ||||
Paid-in capital | 2,034 | 1,864 | ||||
Retained earnings | 1,483 | 1,888 | ||||
Accumulated other comprehensive income | 508 | 584 | ||||
Total stockholders' equity | 4,028 | 4,339 | ||||
TOTAL LIABILITIES AND STOCKHOLDERS' EQUITY | $ | 5,962 | $ | 6,059 | ||
(a) Derived from audited consolidated financial statements. | ||||||
ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited Condensed Consolidated Statements of Cash Flows (In millions) |
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Three Months Ended September 30, |
Six Months Ended September 30, |
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2008 | 2007 | 2008 | 2007 | |||||||||||||
OPERATING ACTIVITIES | ||||||||||||||||
Net loss | $ | (310 | ) | $ | (195 | ) | $ | (405 | ) | $ | (328 | ) | ||||
Adjustments to reconcile net loss to net cash used in operating activities: | ||||||||||||||||
Depreciation, amortization and accretion, net | 54 | 37 | 104 | 73 | ||||||||||||
Stock-based compensation | 53 | 38 | 103 | 67 | ||||||||||||
Net losses (gains) on investments and sale of property and equipment | 34 | (1 | ) | 40 | (1 | ) | ||||||||||
Non-cash restructuring charges | - | - | 16 | - | ||||||||||||
Acquired in-process technology | - | - | 2 | - | ||||||||||||
Change in assets and liabilities: | ||||||||||||||||
Receivables, net | (291 | ) | (294 | ) | (253 | ) | (156 | ) | ||||||||
Inventories | (107 | ) | (29 | ) | (163 | ) | (39 | ) | ||||||||
Other assets | 25 | (33 | ) | 18 | (78 | ) | ||||||||||
Accounts payable | 145 | 103 | 89 | 29 | ||||||||||||
Accrued and other liabilities | 137 | 49 | 119 | (84 | ) | |||||||||||
Deferred income taxes, net | (96 | ) | (75 | ) | (122 | ) | (111 | ) | ||||||||
Deferred net revenue (packaged goods and digital content) | 232 | 296 | 37 | 332 | ||||||||||||
Net cash used in operating activities | (124 | ) | (104 | ) | (415 | ) | (296 | ) | ||||||||
INVESTING ACTIVITIES | ||||||||||||||||
Capital expenditures | (32 | ) | (23 | ) | (63 | ) | (37 | ) | ||||||||
Purchase of marketable equity securities and other investments | - | - | - | (277 | ) | |||||||||||
Proceeds from maturities and sales of short-term investments | 375 | 750 | 510 | 1,391 | ||||||||||||
Purchase of short-term investments | (155 | ) | (312 | ) | (313 | ) | (1,209 | ) | ||||||||
Acquisition of subsidiaries, net of cash acquired | - | - | (42 | ) | - | |||||||||||
Net cash provided by (used in) investing activities | 188 | 415 | 92 | (132 | ) | |||||||||||
FINANCING ACTIVITIES | ||||||||||||||||
Proceeds from issuance of common stock | 44 | 68 | 69 | 86 | ||||||||||||
Excess tax benefit from stock-based compensation | 7 | 23 | 16 | 31 | ||||||||||||
Net cash provided by financing activities | 51 | 91 | 85 | 117 | ||||||||||||
Effect of foreign exchange on cash and cash equivalents | (17 | ) | 9 | (18 | ) | 14 | ||||||||||
Increase (decrease) in cash and cash equivalents | 98 | 411 | (256 | ) | (297 | ) | ||||||||||
Beginning cash and cash equivalents | 1,199 | 663 | 1,553 | 1,371 | ||||||||||||
Ending cash and cash equivalents | 1,297 | 1,074 | 1,297 | 1,074 | ||||||||||||
Short-term investments | 528 | 1,102 | 528 | 1,102 | ||||||||||||
Ending cash, cash equivalents and short-term investments | $ | 1,825 | $ | 2,176 | $ | 1,825 | $ | 2,176 | ||||||||
ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited Supplemental Financial Information and Business Metrics (In millions, except per share data, SKU count and Headcount) |
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CONSOLIDATED FINANCIAL DATA | ||||||||||||
Net revenue | 640 | 1,503 | 1,127 | 804 | 894 | 40% | ||||||
Net revenue - trailing twelve months ("TTM") | 2,929 | 3,151 | 3,665 | 4,074 | 4,328 | 48% | ||||||
Gross profit | 245 | 721 | 665 | 508 | 337 | 38% | ||||||
Gross profit % (as a % of net revenue) | 38% | 48% | 59% | 63% | 38% | |||||||
Gross profit - TTM | 1,663 | 1,573 | 1,860 | 2,139 | 2,231 | 34% | ||||||
Gross profit % (as a % of TTM net revenue) | 57% | 50% | 51% | 53% | 52% | |||||||
Operating income (loss) | (274) | 7 | (37) | (97) | (364) | (33%) | ||||||
Operating income (loss) % (as a % of net revenue) | (43%) | - | (3%) | (12%) | (41%) | |||||||
Operating loss - TTM | (313) | (521) | (487) | (401) | (491) | (57%) | ||||||
Operating loss % (as a % of TTM net revenue) | (11%) | (17%) | (13%) | (10%) | (11%) | |||||||
Net loss | (195) | (33) | (94) | (95) | (310) | (59%) | ||||||
Loss per share | $ (0.62) | $ (0.10) | $ (0.30) | $ (0.30) | $ (0.97) | (56%) | ||||||
Net loss - TTM | (192) | (385) | (454) | (417) | (532) | (177%) | ||||||
Loss per share - TTM | $ (0.62) | $ (1.22) | $ (1.45) | $ (1.32) | $ (1.67) | (169%) | ||||||
CASH FLOW DATA | ||||||||||||
Operating cash flow | (104) | 349 | 285 | (291) | (124) | (19%) | ||||||
Operating cash flow - TTM | 145 | 267 | 338 | 239 | 219 | 51% | ||||||
Capital expenditures | 23 | 25 | 22 | 31 | 32 | 39% | ||||||
Capital expenditures - TTM | 129 | 122 | 84 | 101 | 110 | (15%) | ||||||
BALANCE SHEET DATA | ||||||||||||
Cash, cash equivalents and short-term investments | 2,176 | 2,583 | 2,287 | 1,947 | 1,825 | (16%) | ||||||
Marketable equity securities | 716 | 837 | 729 | 732 | 640 | (11%) | ||||||
Receivables, net | 424 | 830 | 306 | 269 | 547 | 29% | ||||||
Inventories | 103 | 178 | 168 | 223 | 328 | 218% | ||||||
Deferred net revenue (packaged goods and digital content) | ||||||||||||
End of the quarter | 364 | 595 | 387 | 192 | 424 | |||||||
Less: Beginning of the quarter | 68 | 364 | 595 | 387 | 192 | |||||||
Change in deferred net revenue (packaged goods and digital content) | 296 | 231 | (208) | (195) | 232 | |||||||
STOCK-BASED COMPENSATION | ||||||||||||
Cost of goods sold | 1 | 1 | - | 1 | - | |||||||
Marketing and sales | 5 | 5 | 5 | 5 | 5 | |||||||
General and administrative | 10 | 11 | 9 | 10 | 13 | |||||||
Research and development | 22 | 21 | 31 | 34 | 35 | |||||||
Total Stock-Based Compensation | 38 | 38 | 45 | 50 | 53 | |||||||
Marketing and sales | 1% | 1% | - | 1% | 1% | |||||||
General and administrative | 2% | 1% | 1% | 1% | 1% | |||||||
Research and development | 3% | 1% | 3% | 4% | 4% | |||||||
Total Stock-Based Compensation (as a % of Net Revenue) | 6% | 3% | 4% | 6% | 6% | |||||||
OTHER | ||||||||||||
Employees | 8,239 | 8,165 | 9,037 | 9,391 | 9,671 | 17% | ||||||
Diluted weighted-average shares | 313 | 315 | 317 | 318 | 319 | |||||||
GEOGRAPHIC NET REVENUE MIX | ||||||||||||
North America | 362 | 768 | 649 | 429 | 555 | 53% | ||||||
Europe | 246 | 668 | 421 | 329 | 301 | 22% | ||||||
Asia | 32 | 67 | 57 | 46 | 38 | 19% | ||||||
Net Revenue | 640 | 1,503 | 1,127 | 804 | 894 | 40% | ||||||
Geographic Net Revenue Mix (as a % of Net Revenue) | ||||||||||||
North America | 57% | 51% | 58% | 53% | 62% | |||||||
Europe | 38% | 44% | 37% | 41% | 34% | |||||||
Asia | 5% | 5% | 5% | 6% | 4% | |||||||
Net Revenue | 100% | 100% | 100% | 100% | 100% | |||||||
ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited Supplemental Financial Information and Business Metrics (in millions, except per share data, SKU count and Headcount) |
||||||||||||
Q2 |
Q3 |
Q4 |
Q1 |
Q2 |
YOY % |
|||||||
PLATFORM NET REVENUE MIX | ||||||||||||
Xbox 360 | 218 | 196 | 128 | 81 | 224 | 3% | ||||||
PLAYSTATION 3 | 17 | 102 | 152 | 139 | 98 | 476% | ||||||
PlayStation 2 | 73 | 301 | 166 | 79 | 54 | (26%) | ||||||
Wii | 59 | 139 | 75 | 57 | 33 | (44%) | ||||||
Xbox | 12 | 3 | 1 | - | 1 | (92%) | ||||||
Nintendo GameCube | 3 | 1 | - | - | - | (100%) | ||||||
Total Consoles | 382 | 742 | 522 | 356 | 410 | 7% | ||||||
PC | 79 | 148 | 114 | 86 |
88 |
11% |
||||||
Wireless | 38 | 39 | 42 | 44 | 47 | 24% | ||||||
Nintendo DS | 47 | 122 | 36 | 21 | 43 | (9%) | ||||||
PSP | 21 | 74 | 69 | 57 | 36 | 71% | ||||||
Game Boy Advance | 4 | 2 | - | - | - | (100%) | ||||||
Total Mobility | 110 | 237 | 147 | 122 | 126 | 15% | ||||||
Co-publishing and Distribution | 33 | 320 | 295 | 191 |
214 |
548% |
||||||
Subscription Services | 23 | 25 | 25 | 28 | 29 | 26% | ||||||
Licensing, Advertising & Other | 13 | 31 | 24 | 21 | 27 | 108% | ||||||
Total Internet Services, Licensing & Other | 36 | 56 | 49 | 49 | 56 | 56% | ||||||
Total Net Revenue | 640 | 1,503 | 1,127 | 804 | 894 | 40% | ||||||
Platform Net Revenue Mix (as a % of Net Revenue) | ||||||||||||
Xbox 360 | 34% | 13% | 11% | 10% | 25% | |||||||
PLAYSTATION 3 | 3% | 7% | 14% | 17% | 11% | |||||||
PlayStation 2 | 11% | 20% | 15% | 10% | 6% | |||||||
Wii | 9% | 9% | 7% | 7% | 4% | |||||||
Xbox | 2% | - | - | - | - | |||||||
Nintendo GameCube |
1% |
- |
- |
- |
- |
|||||||
Total Consoles | 60% | 49% | 47% | 44% | 46% | |||||||
PC | 12% | 10% | 10% | 11% |
10% |
|||||||
|
||||||||||||
Wireless | 6% | 3% | 4% | 5% | 5% | |||||||
Nintendo DS | 7% | 8% | 3% | 3% | 5% | |||||||
PSP | 3% | 5% | 6% | 7% | 4% | |||||||
Game Boy Advance |
1% |
- |
- |
- |
- |
|||||||
Total Mobility | 17% | 16% | 13% | 15% | 14% | |||||||
Co-publishing and Distribution | 5% | 21% | 26% | 24% |
24% |
|||||||
Subscription Services | 4% | 2% | 2% | 3% | 3% | |||||||
Licensing, Advertising & Other |
2% |
2% |
2% |
3% |
3% |
|||||||
Total Internet Services, Licensing & Other |
6% |
4% |
4% |
6% |
6% |
|||||||
Total Net Revenue |
100% |
100% | 100% | 100% | 100% | |||||||
PLATFORM SKU RELEASE MIX (a) | ||||||||||||
Xbox 360 | 8 | 5 | 4 | 4 | 8 | - | ||||||
PLAYSTATION 3 | 7 | 5 | 4 | 3 | 8 | 14% | ||||||
PlayStation 2 | 7 | 7 | - | 2 | 4 | (43%) | ||||||
Wii | 5 | 7 | - | 1 |
4 |
(20%) |
||||||
Xbox | 2 | - | - | - |
1 |
(50%) | ||||||
Nintendo GameCube | 1 | - | - | - | - | (100%) | ||||||
Total Consoles | 30 | 24 | 8 | 10 |
25 |
(17%) |
||||||
PC | 7 | 4 | 5 | 8 | 5 | (29%) | ||||||
Nintendo DS | 4 | 5 | 1 | - | 6 | 50% | ||||||
PSP | 3 | 4 | 1 | 1 | 3 | - | ||||||
Game Boy Advance | 1 | - | - | - | - | (100%) | ||||||
Total Mobility | 8 | 9 | 2 | 1 | 9 | 13% | ||||||
Total SKUs | 45 | 37 | 15 | 19 |
39 |
(13%) |
||||||
(a) Mac®, Wireless, iPod®, and iPhoneTM releases are not included in SKU count. | ||||||||||||
ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited Reconciliation of GAAP to Non-GAAP Results (In millions, except per share data) |
|||||||||||||||||
The following tables reconcile the Company's net revenue, gross profit, operating income (loss), net loss and loss per share as presented in its Unaudited Condensed Consolidated Statements of Operations as prepared in accordance with Generally Accepted Accounting Principles ("GAAP") with its non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income (loss), non-GAAP net income (loss), and non-GAAP diluted earnings (loss) per share. The Company's non-GAAP net revenue excludes the impact of the change in deferred net revenue (packaged goods and digital content). The Company's non-GAAP gross profit excludes the impact of the change in deferred net revenue (packaged goods and digital content), COGS amortization of intangibles, and stock-based compensation. The Company's non-GAAP operating income (loss), non-GAAP net income (loss), and non-GAAP diluted earnings (loss) per share exclude the impact of the change in deferred net revenue (packaged goods and digital content), amortization of intangibles, stock-based compensation, acquired in-process technology, certain abandoned acquisition-related costs, and restructuring charges. In addition, the Company's non-GAAP net income (loss) and non-GAAP diluted earnings (loss) per share exclude losses on strategic investments and, prior to fiscal 2009, income tax adjustments consisting of the income tax expense or benefit associated with the foregoing excluded items and the impact of certain one-time income tax adjustments. On April 1, 2008, the Company began using a fixed, long-term projected tax rate of 28% internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team. Accordingly, the Company began applying the same 28% tax rate to its fiscal 2009 non-GAAP financial results. Had Q2, Q3, and Q4 in FY08 been adjusted to reflect a comparable 28% non-GAAP tax rate, adjusted income tax adjustments would have been ($78), ($52), and ($37) as compared to ($71), ($49), and $6, adjusted non-GAAP net income (Ioss) would have been $80, $287, and ($13) as compared to $87, $290, and $30, and adjusted non-GAAP diluted earnings (loss) per share would have been $0.25, $0.89, and ($0.04) as compared to $0.27, $0.90, and $0.09, respectively. |
|||||||||||||||||
Q2 |
Q3 |
Q4 |
Q1 |
Q2 |
YOY % |
||||||||||||
QUARTERLY RECONCILIATION OF RESULTS | |||||||||||||||||
GAAP net revenue | $ | 640 | $ | 1,503 | $ | 1,127 | $ | 804 | $ | 894 | 40% | ||||||
Change in deferred net revenue (packaged goods and digital content) | 296 | 231 | (208) | (195) | 232 | ||||||||||||
Non-GAAP net revenue | $ | 936 | $ | 1,734 | $ | 919 | $ | 609 | $ | 1,126 | 20% | ||||||
GAAP gross profit | $ | 245 | $ | 721 | $ | 665 | $ | 508 | $ | 337 | 38% | ||||||
Change in deferred net revenue (packaged goods and digital content) | 296 | 231 | (208) | (195) | 232 | ||||||||||||
COGS amortization of intangibles | 7 | 6 | 6 | 3 | 4 | ||||||||||||
Stock-based compensation | 1 | 1 | - | 1 | - | ||||||||||||
Non-GAAP gross profit | $ | 549 | $ | 959 | $ | 463 | $ | 317 | $ | 573 | 4% | ||||||
Non-GAAP gross profit % (as a % of non-GAAP net revenue) | 59% | 55% | 50% | 52% | 51% | ||||||||||||
GAAP operating income (loss) | $ | (274) | $ | 7 | $ | (37) | $ | (97) | $ | (364) | (33%) | ||||||
Change in deferred net revenue (packaged goods and digital content) | 296 | 231 | (208) | (195) | 232 | ||||||||||||
COGS amortization of intangibles | 7 | 6 | 6 | 3 | 4 | ||||||||||||
Amortization of intangibles | 7 | 7 | 13 | 15 | 16 | ||||||||||||
Stock-based compensation | 38 | 38 | 45 | 50 | 53 | ||||||||||||
Acquired in-process technology | - | - | 138 | 2 | - | ||||||||||||
Certain abandoned acquisition-related costs | - | - | - | - | 21 | ||||||||||||
Restructuring charges | 5 | 78 | 18 | 20 | 3 | ||||||||||||
Non-GAAP operating income (loss) | $ | 79 | $ | 367 | $ | (25) | $ | (202) | $ | (35) | (144%) | ||||||
Non-GAAP operating income (loss) profit % (as a % of non-GAAP net revenue) | 8% | 21% | (3%) | (33%) | (3%) | ||||||||||||
GAAP net loss | $ | (195) | $ | (33) | $ | (94) | $ | (95) | $ | (310) | (59%) | ||||||
Change in deferred net revenue (packaged goods and digital content) | 296 | 231 | (208) | (195) | 232 | ||||||||||||
COGS amortization of intangibles | 7 | 6 | 6 | 3 | 4 | ||||||||||||
Amortization of intangibles | 7 | 7 | 13 | 15 | 16 | ||||||||||||
Stock-based compensation | 38 | 38 | 45 | 50 | 53 | ||||||||||||
Acquired in-process technology | - | - | 138 | 2 | - | ||||||||||||
Certain abandoned acquisition-related costs | - | - | - | - | 21 | ||||||||||||
Restructuring charges | 5 | 78 | 18 | 20 | 3 | ||||||||||||
Losses on strategic investments | - | 12 | 106 | 6 | 34 | ||||||||||||
Income tax adjustments | (71) | (49) | 6 | 59 | (73) | ||||||||||||
Non-GAAP net income (loss) | $ | 87 | $ | 290 | $ | 30 | $ | (135) | $ | (20) | (123%) | ||||||
Non-GAAP net income (loss) % (as a % of non-GAAP net revenue) | 9% | 17% | 3% | (22%) | (2%) | ||||||||||||
GAAP loss per share | $ | (0.62) | $ | (0.10) | $ | (0.30) | $ | (0.30) | $ | (0.97) | (56%) | ||||||
Non-GAAP diluted earnings (loss) per share | $ | 0.27 | $ | 0.90 | $ | 0.09 | $ | (0.42) | $ | (0.06) | (122%) | ||||||
Number of shares used in non-GAAP diluted earnings (loss) per share computation |
320 | 323 | 323 | 318 | 319 | ||||||||||||
ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited Reconciliation of GAAP to Non-GAAP Results (in millions, except per share data) |
|||||||||||||||||
The following tables reconcile the Company's net revenue, gross profit, operating loss, net loss and loss per share as presented in its Unaudited Condensed Consolidated Statements of Operations as prepared in accordance with Generally Accepted Accounting Principles ("GAAP") with its non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income, non-GAAP net income, and non-GAAP diluted earnings per share. The Company's non-GAAP net revenue excludes the impact of the change in deferred net revenue (packaged goods and digital content). The Company's non-GAAP gross profit excludes the impact of the change in deferred net revenue (packaged goods and digital content), COGS amortization of intangibles, and stock-based compensation. The Company's non-GAAP operating income, non-GAAP net income, and non-GAAP diluted earnings per share exclude the impact of the change in deferred net revenue (packaged goods and digital content), amortization of intangibles, stock-based compensation, acquired in-process technology, certain abandoned acquisition-related costs, and restructuring charges. In addition, the Company's non-GAAP net income and non-GAAP diluted earnings per share exclude losses on strategic investments and, prior to fiscal 2009, income tax adjustments consisting of the income tax expense or benefit associated with the foregoing excluded items and the impact of certain one-time income tax adjustments. On April 1, 2008, the Company began using a fixed, long-term projected tax rate of 28% internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team. Accordingly, the Company began applying the same 28% tax rate to its fiscal 2009 non-GAAP financial results. Had Q2, Q3, and Q4 in FY08 and Q1 and Q2 in FY09 been adjusted to reflect a comparable 28% non-GAAP tax rate, adjusted TTM income tax adjustments would have been ($96), ($150), ($170), ($108), and ($103) as compared to ($100), ($138), ($131), ($55), and ($57), adjusted TTM non-GAAP net income would have been $242, $315, $300, $219, $119 as compared to $238, $327, $339, $272, and $165, and adjusted TTM non-GAAP diluted earnings per share would have been $0.75, $0.97, $0.94, $0.68, and $0.37 as compared to $0.74, $1.01, $1.06, $0.84, $0.51, respectively. |
|||||||||||||||||
Q2 |
Q3 |
Q4 |
Q1 |
Q2 |
YOY % |
||||||||||||
TRAILING TWELVE MONTH RECONCILIATION OF RESULTS | |||||||||||||||||
GAAP net revenue | $ | 2,929 | $ | 3,151 | $ | 3,665 | $ | 4,074 | $ | 4,328 | 48% | ||||||
Change in deferred net revenue (packaged goods and digital content) (a) | 332 | 563 | 355 | 124 | 60 | ||||||||||||
Non-GAAP net revenue (a) | $ | 3,261 | $ | 3,714 | $ | 4,020 | $ | 4,198 | $ | 4,388 | 35% | ||||||
GAAP gross profit | $ | 1,663 | $ | 1,573 | $ | 1,860 | $ | 2,139 | $ | 2,231 | 34% | ||||||
Change in deferred net revenue (packaged goods and digital content) (a) | 332 | 563 | 355 | 124 | 60 | ||||||||||||
COGS amortization of intangibles | 28 | 27 | 26 | 22 | 19 | ||||||||||||
Stock-based compensation | 2 | 3 | 2 | 3 | 2 | ||||||||||||
Non-GAAP gross profit | $ | 2,025 | $ | 2,166 | $ | 2,243 | $ | 2,288 | $ | 2,312 | 14% | ||||||
Non-GAAP gross profit % (as a % of non-GAAP net revenue) | 62% | 58% | 56% | 55% | 53% | ||||||||||||
GAAP operating loss | $ | (313) | $ | (521) | $ | (487) | $ | (401) | $ | (491) | (57%) | ||||||
Change in deferred net revenue (packaged goods and digital content) (a) |
332 | 563 | 355 | 124 | 60 | ||||||||||||
COGS amortization of intangibles | 28 | 27 | 26 | 22 | 19 | ||||||||||||
Amortization of intangibles | 28 | 28 | 34 | 42 | 51 | ||||||||||||
Stock-based compensation | 129 | 132 | 150 | 171 | 186 | ||||||||||||
Acquired in-process technology | 1 | - | 138 | 140 | 140 | ||||||||||||
Certain abandoned acquisition-related costs | - | - | - | - | 21 | ||||||||||||
Restructuring charges | 12 | 88 | 103 | 121 | 119 | ||||||||||||
Non-GAAP operating income | $ | 217 | $ | 317 | $ | 319 | $ | 219 | $ | 105 | (52%) | ||||||
Non-GAAP operating income % (as a % of non-GAAP net revenue) | 7% | 9% | 8% | 5% | 2% | ||||||||||||
GAAP net loss | $ | (192) | $ | (385) | $ | (454) | $ | (417) | $ | (532) | (177%) | ||||||
Change in deferred net revenue (packaged goods and digital content) (a) |
332 | 563 | 355 | 124 | 60 | ||||||||||||
COGS amortization of intangibles | 28 | 27 | 26 | 22 | 19 | ||||||||||||
Amortization of intangibles | 28 | 28 | 34 | 42 | 51 | ||||||||||||
Stock-based compensation | 129 | 132 | 150 | 171 | 186 | ||||||||||||
Acquired in-process technology | 1 | - | 138 | 140 | 140 | ||||||||||||
Certain abandoned acquisition-related costs | - | - | - | - | 21 | ||||||||||||
Restructuring charges | 12 | 88 | 103 | 121 | 119 | ||||||||||||
Losses on strategic investments | - | 12 | 118 | 124 | 158 | ||||||||||||
Income tax adjustments | (100) | (138) | (131) | (55) | (57) | ||||||||||||
Non-GAAP net income | $ | 238 | $ | 327 | $ | 339 | $ | 272 | $ | 165 | (31%) | ||||||
Non-GAAP net income % (as a % of non-GAAP net revenue) | 7% | 9% | 8% | 6% | 4% | ||||||||||||
GAAP loss per share | $ | (0.62) | $ | (1.22) | $ | (1.45) | $ | (1.32) | $ | (1.67) | (169%) | ||||||
Non-GAAP diluted earnings per share | $ | 0.74 | $ | 1.01 | $ | 1.06 | $ | 0.84 | $ | 0.51 | (31%) | ||||||
(a) Prior to fiscal 2008, the change in deferred net revenue (packaged goods and digital content) did not have a material impact on the Company's net revenue. Accordingly, the Company has not revised its fiscal 2007 non-GAAP financial measures to exclude the impact of the change in deferred net revenue (packaged goods and digital content). | |||||||||||||||||
ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited Supplemental Non-GAAP Financial Information and Business Metrics (in millions, except per share data) |
|||||||||||||||||
Q2 |
Q3 |
Q4 |
Q1 |
Q2 |
YOY % |
||||||||||||
CONSOLIDATED NON-GAAP FINANCIAL DATA (a) | |||||||||||||||||
Non-GAAP net revenue | 936 | 1,734 | 919 | 609 | 1,126 | 20% | |||||||||||
Non-GAAP net revenue - TTM | 3,261 | 3,714 | 4,020 | 4,198 | 4,388 | 35% | |||||||||||
Non-GAAP gross profit | 549 | 959 | 463 | 317 | 573 | 4% | |||||||||||
Non-GAAP gross profit % (as a % of non-GAAP net revenue) | 59% | 55% | 50% | 52% | 51% | ||||||||||||
Non-GAAP gross profit - TTM | 2,025 | 2,166 | 2,243 | 2,288 | 2,312 | 14% | |||||||||||
Non-GAAP gross profit % (as a % of TTM non-GAAP net revenue) | 62% | 58% | 56% | 55% | 53% | ||||||||||||
Non-GAAP operating income (loss) | 79 | 367 | (25) | (202) | (35) | (144%) | |||||||||||
Non-GAAP operating income (loss) % (as a % of non-GAAP net revenue) | 8% | 21% | (3%) | (33%) | (3%) | ||||||||||||
Non-GAAP operating income - TTM | 217 | 317 | 319 | 219 | 105 | (52%) | |||||||||||
Non-GAAP operating income % (as a % of TTM non-GAAP net revenue) | 7% | 9% | 8% | 5% | 2% | ||||||||||||
Non-GAAP net income (loss) (b) | 87 | 290 | 30 | (135) | (20) | (123%) | |||||||||||
Non-GAAP diluted earnings (loss) per share (b) |
$ | 0.27 | $ | 0.90 | $ | 0.09 | $ | (0.42) | $ | (0.06) | (122%) | ||||||
Non-GAAP net income - TTM (b) | 238 | 327 | 339 | 272 | 165 | (31%) | |||||||||||
Non-GAAP diluted earnings per share - TTM (b) | $ | 0.74 | $ | 1.01 | $ | 1.06 | $ | 0.84 | $ | 0.51 | (31%) | ||||||
GEOGRAPHIC NET REVENUE MIX (GAAP TO NON-GAAP RECONCILIATION) | |||||||||||||||||
North America | 362 | 768 | 649 | 429 | 555 | 53% | |||||||||||
Europe | 246 | 668 | 421 | 329 | 301 | 22% | |||||||||||
Asia | 32 | 67 | 57 | 46 | 38 | 19% | |||||||||||
GAAP Net Revenue | 640 | 1,503 | 1,127 | 804 | 894 | 40% | |||||||||||
North America | 163 | 93 | (105) | (89) | 191 | ||||||||||||
Europe | 129 | 124 | (103) | (95) | 37 | ||||||||||||
Asia | 4 | 14 | - | (11) | 4 | ||||||||||||
Change In Deferred Net Revenue (Packaged Goods and Digital Content) | 296 | 231 | (208) | (195) | 232 | ||||||||||||
North America | 525 | 861 | 544 | 340 | 746 | 42% | |||||||||||
Europe | 375 | 792 | 318 | 234 | 338 | (10%) | |||||||||||
Asia | 36 | 81 | 57 | 35 | 42 | 17% | |||||||||||
Non-GAAP Net Revenue | 936 | 1,734 | 919 | 609 | 1,126 | 20% | |||||||||||
Non-GAAP Geographic Net Revenue Mix (as a % of Non-GAAP Net Revenue) | |||||||||||||||||
North America | 56% | 50% | 59% | 56% | 66% | ||||||||||||
Europe | 40% | 45% | 35% | 38% | 30% | ||||||||||||
Asia | 4% | 5% | 6% | 6% | 4% | ||||||||||||
Non-GAAP Net Revenue | 100% | 100% | 100% | 100% | 100% | ||||||||||||
(a) Refer to Unaudited Reconciliation of GAAP to Non-GAAP Results. |
|||||||||||||||||
(b) On April 1, 2008, the Company began using a fixed, long-term projected tax rate of 28% internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team. Accordingly, the Company began applying the same 28% tax rate to its fiscal 2009 non-GAAP financial results. Had Q2, Q3, and Q4 in FY08 been adjusted to reflect a comparable 28% non-GAAP tax rate, adjusted non-GAAP net income (Ioss) would have been $80, $287, and ($13) as compared to $87, $290, and $30, and adjusted non-GAAP diluted earnings (loss) per share would have been $0.25, $0.89, and ($0.04) as compared to $0.27, $0.90, and $0.09. Had Q2, Q3, and Q4 in FY08 and Q1 and Q2 in FY09 been adjusted to reflect a comparable 28% non-GAAP tax rate, adjusted TTM non-GAAP net income would have been $242, $315, $300, $219, and $119 as compared to $238, $327, $339, $272, and $165, and adjusted TTM non-GAAP diluted earnings per share would have been $0.75, $0.97, $0.94, $0.68, and $0.37 as compared to $0.74, $1.01, $1.06, $0.84, and $0.51, respectively. |
|||||||||||||||||
ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited Supplemental Non-GAAP Financial Information and Non-GAAP Business Metrics (in millions) |
||||||||||||
Q2 |
Q3 |
Q4 |
Q1 |
Q2 |
YOY % |
|||||||
PLATFORM NON-GAAP NET REVENUE MIX | ||||||||||||
Non-GAAP Net Revenue | ||||||||||||
Xbox 360 | 218 | 196 | 128 | 81 | 224 | 3% | ||||||
PLAYSTATION 3 | 98 | 196 | 138 | 68 | 166 | 69% | ||||||
PlayStation 2 | 204 | 324 | 52 | 40 | 77 | (62%) | ||||||
Wii | 83 | 156 | 61 | 39 | 60 | (28%) | ||||||
Xbox | 12 | 3 | 1 | - | 1 | (92%) | ||||||
Nintendo GameCube | 3 | 1 | - | - | - | (100%) | ||||||
Total Consoles | 618 | 876 | 380 | 228 | 528 | (15%) | ||||||
PC | 116 | 153 | 92 | 70 |
190 |
64% |
||||||
Wireless | 38 | 39 | 42 | 43 | 47 | 24% | ||||||
Nintendo DS | 47 | 122 | 36 | 21 | 43 | (9%) | ||||||
PSP | 43 | 111 | 47 | 26 | 33 | (23%) | ||||||
Game Boy Advance | 4 | 2 | - | - | - | (100%) | ||||||
Total Mobility | 132 | 274 | 125 | 90 | 123 | (7%) | ||||||
Co-publishing and Distribution | 32 | 372 | 271 | 171 |
221 |
591% |
||||||
Licensing, Advertising & Other | 15 | 36 | 28 | 23 | 36 | 140% | ||||||
Subscription Services | 23 | 23 | 23 | 27 | 28 | 22% | ||||||
Total Internet Services, Licensing & Other | 38 | 59 | 51 | 50 | 64 | 68% | ||||||
Non-GAAP Net Revenue | 936 | 1,734 | 919 | 609 | 1,126 | 20% | ||||||
Change in Deferred Net Revenue (Packaged Goods and Digital Content) | ||||||||||||
PLAYSTATION 3 | (81) | (94) | 14 | 71 | (68) | |||||||
PlayStation 2 | (131) | (23) | 114 | 39 | (23) | |||||||
Wii | (24) | (17) | 14 | 18 | (27) | |||||||
PC | (37) | (5) | 22 | 16 | (102) | |||||||
Wireless | - | - | - | 1 | - | |||||||
PSP | (22) | (37) | 22 | 31 | 3 | |||||||
Co-publishing and Distribution | 1 | (52) | 24 | 20 | (7) | |||||||
Licensing, Advertising & Other | (2) | (5) | (4) | (2) | (9) | |||||||
Subscription Services | - | 2 | 2 | 1 | 1 | |||||||
Change in Deferred Net Revenue (Packaged Goods and Digital Content) | (296) | (231) | 208 | 195 | (232) | |||||||
GAAP Net Revenue | 640 | 1,503 | 1,127 | 804 | 894 | |||||||
PLATFORM NON-GAAP NET REVENUE MIX (as a % of Non-GAAP Net Revenue) | ||||||||||||
Non-GAAP Net Revenue | ||||||||||||
Xbox 360 | 23% | 11% | 14% | 13% | 20% | |||||||
PLAYSTATION 3 | 11% | 11% | 15% | 11% | 15% | |||||||
PlayStation 2 | 22% | 19% | 5% | 7% | 7% | |||||||
Wii | 9% | 9% | 7% | 6% | 5% | |||||||
Xbox |
1% |
- |
- |
- |
- |
|||||||
Total Consoles | 66% | 50% | 41% | 37% | 47% | |||||||
PC | 12% | 9% | 10% | 12% |
17% |
|||||||
Wireless | 4% | 2% | 4% | 7% | 4% | |||||||
Nintendo DS | 5% | 7% | 4% | 4% | 4% | |||||||
PSP |
5% |
7% |
5% |
4% |
3% |
|||||||
Total Mobility | 14% | 16% | 13% | 15% | 11% | |||||||
Co-publishing and Distribution | 4% | 22% | 30% | 28% |
20% |
|||||||
Licensing, Advertising & Other | 2% | 2% | 3% | 4% | 3% | |||||||
Subscription Services |
2% |
1% |
3% |
4% |
2% |
|||||||
Total Internet Services, Licensing & Other |
4% |
3% |
6% |
8% |
5% |
|||||||
Non-GAAP Net Revenue | 100% | 100% | 100% | 100% | 100% | |||||||
ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited Supplemental Fact Sheet |
|||||||||||||||||||||||
Quarterly Product Releases | |||||||||||||||||||||||
Platform (i) | |||||||||||||||||||||||
Console | PC | Mobility | |||||||||||||||||||||
Xbox 360® | PLAYSTATION®3 | WiiTM | PlayStation®2 | XboxTM | PC | Wireless | iPod® | iPhoneTM | PSP® | Nintendo DSTM | |||||||||||||
Q2 Fiscal 2009 | |||||||||||||||||||||||
|
|||||||||||||||||||||||
• |
Brain Quest® |
• |
|||||||||||||||||||||
• |
FaceBreaker™ |
• | • | ||||||||||||||||||||
• |
FIFA STREET 3 (iii) | • | |||||||||||||||||||||
• |
Gum-Un-Bang (iv) | • | |||||||||||||||||||||
• |
Heroes LoreTM 3 (iv) | • | |||||||||||||||||||||
• |
Madden NFL 09 | • | • | • | • | • | • | • |
• |
||||||||||||||
• |
Madden NFL 09 en Español | • | • | ||||||||||||||||||||
• |
Mercenaries 2: World in Flames™ | • | • | • |
• |
||||||||||||||||||
• |
MONOPOLY Worldwide Edition | • | |||||||||||||||||||||
• |
NASCAR® 09 | • | |||||||||||||||||||||
• |
NCAA® Football 09 | • | • | • | • | • | • | ||||||||||||||||
• |
NFL Head Coach 09 | • | • | ||||||||||||||||||||
• |
NHL® 09 | • |
• |
||||||||||||||||||||
• |
OperationTM Mania | • | |||||||||||||||||||||
• |
SCRABBLETM | • | |||||||||||||||||||||
• |
SimCity™ Creator |
• |
• | ||||||||||||||||||||
• |
SONIC CHRONICLES: THE DARK BROTHERHOOD | • | |||||||||||||||||||||
• |
Spore™ | • | • | • | • | • | |||||||||||||||||
• |
Sudoku | • | |||||||||||||||||||||
• |
Tetris® | • | |||||||||||||||||||||
• |
Tetris® POP | • | |||||||||||||||||||||
• |
The Game of LIFE | • | |||||||||||||||||||||
• |
The Sims™ 2 Apartment Life | • | |||||||||||||||||||||
• |
The Sims™ 2 Apartment Pets | • | |||||||||||||||||||||
• |
Tiger Woods PGA TOUR® 09 | • | • | • | • | • | • | ||||||||||||||||
• |
Warhammer® Online: Age of Reckoning™ |
• |
|||||||||||||||||||||
Co-publishing, Distribution, and International Only (ii) | |||||||||||||||||||||||
• |
Crash Car Mania | • | |||||||||||||||||||||
• |
Crysis Warhead® | • | |||||||||||||||||||||
• |
Rally Stars | • | |||||||||||||||||||||
• |
Rock Band™ (iii) | • | • | • | |||||||||||||||||||
• |
Rock Band™ 2 | • | |||||||||||||||||||||
• |
Rock Band™ EP |
• |
• | ||||||||||||||||||||
• |
Warhammer® Online: Age of Reckoning™ |
• |
|||||||||||||||||||||
(i) |
Mac, Wireless, iPod, and iPhone releases are not included in SKU count. | ||||||||||||||||||||||
(ii) |
Co-publishing, distribution, and international only releases are not included in SKU count. | ||||||||||||||||||||||
(iii) |
Released in Europe. | ||||||||||||||||||||||
(iv) |
Released in Korea. | ||||||||||||||||||||||
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