01.11.2007 20:15:00
|
EA Reports Second Quarter Fiscal 2008 Results
Electronic Arts (NASDAQ:ERTS) today announced preliminary financial
results for its second quarter ended September 30, 2007.
Fiscal Second Quarter Results (comparisons are to the quarter
ended September 30, 2006)
Net revenue for the quarter was $640 million, down 18 percent as
compared with $784 million for the prior year. Beginning in fiscal 2008,
EA no longer charges for its service related to certain online-enabled
packaged goods games. As a result, the Company recognizes revenue from
the sale of these games over the estimated service period. This change
resulted in a $296 million sequential net increase in deferred net
revenue as of September 30, 2007, which will be recognized in future
periods.
Sales were driven by Madden NFL 08, FIFA 08, NCAA®
Football 08, Tiger Woods PGA TOUR® 08
and MySims™, each selling over one million
copies.
Gross profit for the quarter was $245 million, down 45 percent
year-over-year. Net loss for the quarter was $195 million as compared
with net income of $22 million for the prior year. Diluted loss per
share was $0.62 as compared with earnings per share of $0.07 for the
prior year.
Non-GAAP diluted earnings per share were $0.27 as compared with $0.21
for the prior year. (Please see Non-GAAP Financial Measures and
reconciliation information included in this release.)
"Our strategic priorities on quality,
innovation and managing cost are showing progress,”
said John Riccitiello, Chief Executive Officer. "Highly
accessible new properties like SKATE and MySims have broken through with
consumers and EA SPORTS continues to deliver great experiences on every
platform. We’ve also announced a restructuring
as part of a plan to better align cost with revenues.” "We think this will be a great holiday season
for consumers,” said Warren Jenson, Chief
Financial and Administrative Officer. "We
plan to launch over ten titles including The Simpsons Game, Need for
Speed Pro Street, Hellgate: London, Rock Band, NBA Live 08, SimCity
Societies and Crysis.” Highlights Madden NFL 08 sold 4.5 million copies and was EA’s
best performing title in the quarter.
FIFA 08 sold 2.9 million copies internationally – with sell through at retail up double digits year-over-year.
MySims, a new owned intellectual property, sold over one million
copies on the Nintendo DS™ and Wii. SKATE, a new owned intellectual property with a metacritic
rating of 85, is the highest rated new game in the popular skate
boarding genre.
On the Wii™ from Nintendo, EA had 12
percent share in North America and an estimated 13 percent in Europe – making EA the number one third party
publisher on this system year-to-date.
Current generation (Xbox 360™,
PLAYSTATION®3 and Wii) revenue (excluding
deferral) was $399 million. EA announced the acquisition of BioWare Corp. and Pandemic Studios -- leaders in Role Playing, Action and Adventure games.
Will Wright, creator of The Sims™ and
SPORE™, was the recipient of the British
Academy of Film and Television Arts Fellowship –
the first interactive entertainment professional to receive this award.
EA’s Reorganization Plan
On October 29, 2007, EA’s Board of Directors
approved a plan of reorganization in connection with the reorganization
of EA’s business into several divisions,
including four new "Labels”.
Pursuant to the plan, over the next 24 months, EA anticipates (a)
closing certain facilities, including EA’s
facility in Chertsey, England, (b) relocating and/or eliminating certain
job positions, (c) incurring costs in connection with lease and other
contract terminations, and (d) incurring IT and consulting costs to
assist in the reorganization of business support functions. The Company
expects to incur total pre-tax charges of between $90 million and $110
million, the majority of which will be incurred in fiscal 2008. The
Company estimates these actions will result in annual pre-tax cost
savings of approximately $25 million to $30 million.
Business Outlook
The following forward-looking statements, as well as those made above,
reflect expectations as of November 1, 2007. Results may be materially
different and are affected by many factors, such as: consumer demand for
console hardware and the ability of the console manufacturers to produce
an adequate supply of consoles to meet that demand; consumer demand for
games for legacy consoles, particularly the PlayStation®2
computer entertainment system; the popular appeal of EA’s
products; development delays on EA’s
products; changes in anticipated costs, expected savings and impact on EA’s
operations of the Company’s reorganization
plan; changes in the timing and anticipated financial impact of the
Company’s acquisition of VG Holding Corp.
(BioWare Corp. and Pandemic Studios); changes in foreign exchange rates;
the overall global economy; competition in the industry; EA’s
effective tax rate and other factors detailed in this release and in EA’s
annual and quarterly SEC filings.
Fiscal Year Expectations – Ending March
31, 2008
Net revenue is expected to be between $3.35 and $3.65 billion –
up $150 million from the Company’s previous
guidance.
Net revenue excluding the impact of the change in deferred net revenue
(packaged goods and digital content) is expected to be between $3.8
and $4.0 billion – up $150 million from the
Company’s previous guidance.
GAAP diluted loss per share is expected to be between ($1.60) and
($0.91) – down from the Company’s
previous guidance of ($0.63) to ($0.10).
Non-GAAP diluted earnings per share are expected to be between $0.85
and $1.15 – down $0.05 from the Company’s
previous guidance due to the dilutive impact of the proposed
acquisition of BioWare Corp. and Pandemic Studios. Expected non-GAAP
diluted earnings per share exclude the following items from expected
GAAP diluted loss per share:
--
$0.86 to $1.10 for the impact of the change in deferred net revenue
(packaged goods and digital content)
--
$0.48 to $0.61 for acquisition-related charges related to the
Company's pending acquisition of BioWare Corp. and Pandemic Studios
--
$0.39 of estimated stock-based compensation
--
$0.19 to $0.21 of charges related to the reorganization announced
today
--
$0.15 of amortization of intangible assets
--
$0.01 of restructuring charges related to the reorganization and
establishment of an international publishing headquarters in Geneva.
--
$0.02 related to the difference between diluted and basic share count
Fiscal Third Quarter Expectations –
Ending December 31, 2007
Net revenue is expected to be between $1.325 and $1.575 billion.
Net revenue excluding the impact of the change in deferred net revenue
(packaged goods and digital content) is expected to be between $1.625
and $1.8 billion.
GAAP diluted earnings (loss) per share are expected to be between
($0.28) and $0.12.
Non-GAAP diluted earnings per share are expected to be between $0.75
and $0.95. Expected non-GAAP diluted earnings per share exclude the
following items from expected GAAP diluted loss per share:
--
$0.54 to $0.74 for the impact of the change in deferred net revenue
(packaged goods and digital content)
--
$0.17 to $0.19 of charges related to the reorganization announced
today
--
$0.09 of estimated stock-based compensation
--
$0.03 of amortization of intangible assets
--
$0.02 related to the difference between diluted and basic share count
Conference Call
Electronic Arts will host a conference call today at 2:00 pm PT (5:00 pm
ET) to review its results for the second quarter fiscal 2008 ended
September 30, 2007 and its outlook for the future. During the course of
the call, Electronic Arts may also disclose material developments
affecting its business and/or financial performance. Listeners
may access the conference call live through the following dial-in
number: (877) 723-9518, access code 220497, or via webcast: http://investor.ea.com.
A dial-in replay of the conference call will be provided until November
8, 2007 at (719) 457-0820, access code 220497. A webcast archive of the
conference call will be available for one year at http://investor.ea.com.
Analyst Meeting
Electronic Arts will host an analyst meeting on February 12, 2008 at
9:00 am PT (12:00 pm ET) at its corporate headquarters in Redwood City,
California.
Non-GAAP Financial Measures
To supplement the Company’s unaudited
condensed consolidated financial statements presented in accordance with
GAAP, Electronic Arts uses certain non-GAAP measures of financial
performance. The presentation of these non-GAAP financial measures is
not intended to be considered in isolation from, as a substitute for, or
superior to, the financial information prepared and presented in
accordance with GAAP, and may be different from non-GAAP financial
measures used by other companies. In addition, these non-GAAP measures
have limitations in that they do not reflect all of the amounts
associated with the Company’s results of
operations as determined in accordance with GAAP. The non-GAAP financial
measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP
gross profit, non-GAAP operating income (loss), non-GAAP net income
(loss) and historical and estimated non-GAAP diluted earnings (loss) per
share. These non-GAAP financial measures exclude the following items
from the Company’s unaudited condensed
consolidated statements of operations:
The impact of the change in deferred net revenue (packaged goods and
digital content)
Acquired in-process technology
Amortization of intangibles
Certain litigation expenses
Restructuring charges
Stock-based compensation
Income tax adjustments (consisting of the income tax effect of the
items listed above and certain one-time income tax adjustments)
Electronic Arts may consider whether other significant non-recurring
items that arise in the future should also be excluded in calculating
the non-GAAP financial measures it uses.
Electronic Arts believes that these non-GAAP financial measures, when
taken together with the corresponding GAAP financial measures, provide
meaningful supplemental information regarding the Company’s
performance by excluding certain items that may not be indicative of the
Company’s core business, operating results or
future outlook. Electronic Arts’ management
uses, and believes that investors benefit from referring to, these
non-GAAP financial measures in assessing the Company’s
operating results both as a consolidated entity and at the business unit
level, as well as when planning, forecasting and analyzing future
periods. These non-GAAP financial measures also facilitate comparisons
of the Company’s performance to prior periods.
In addition to the reasons stated above, which are generally applicable
to each of the items Electronic Arts excludes from its non-GAAP
financial measures, the Company believes it is appropriate to exclude
certain items for the following reasons:
Amortization of Intangibles. When analyzing the operating
performance of an acquired entity, Electronic Arts’
management focuses on the total return provided by the investment (i.e.,
operating profit generated from the acquired entity as compared to the
purchase price paid) without taking into consideration any allocations
made for accounting purposes. Because the purchase price for an
acquisition necessarily reflects the accounting value assigned to
intangible assets (including acquired in-process technology and
goodwill), when analyzing the operating performance of an acquisition in
subsequent periods, the Company’s management
excludes the GAAP impact of acquired intangible assets to its financial
results. Electronic Arts believes that such an approach is useful in
understanding the long-term return provided by an acquisition and that
investors benefit from a supplemental non-GAAP financial measure that
excludes the accounting expense associated with acquired intangible
assets.
In addition, in accordance with GAAP, Electronic Arts generally
recognizes expenses for internally-developed intangible assets as they
are incurred, notwithstanding the potential future benefit such assets
may provide. Unlike internally-developed intangible assets, however, and
also in accordance with GAAP, the Company generally capitalizes the cost
of acquired intangible assets and recognizes that cost as an expense
over the useful lives of the assets acquired (other than goodwill, which
is not amortized, and acquired in-process technology, which is expensed
immediately, as required under GAAP). As a result of their GAAP
treatment, there is an inherent lack of comparability between the
financial performance of internally-developed intangible assets and
acquired intangible assets. Accordingly, Electronic Arts believes it is
useful to provide, as a supplement to its GAAP operating results, a
non-GAAP financial measure that excludes the amortization of acquired
intangibles.
Stock-Based Compensation. Electronic Arts adopted SFAS 123(R), "Share-Based
Payment” beginning in its fiscal year
2007. When evaluating the performance of its individual business units,
the Company does not consider stock-based compensation charges.
Likewise, the Company’s management teams
exclude stock-based compensation expense from their short and long-term
operating plans. In contrast, the Company’s
management teams are held accountable for cash-based compensation and
such amounts are included in their operating plans. Further, when
considering the impact of equity award grants, Electronic Arts places a
greater emphasis on overall shareholder dilution rather than the
accounting charges associated with such grants.
Video game platforms have historically had a life cycle of four to six
years, which causes the video game software market to be cyclical. The
Company’s management analyzes its business
and operating performance in the context of these business cycles,
comparing Electronic Arts’ performance at
similar stages of different cycles. For comparability purposes,
Electronic Arts believes it is useful to provide a non-GAAP financial
measure that excludes stock-based compensation in order to better
understand the long-term performance of its core business.
Restructuring Charges. Although Electronic Arts has engaged in
various restructuring activities in the past, each has been a discrete,
extraordinary event based on a unique set of business objectives. Each
of these restructurings has been unlike its predecessors in terms of its
operational implementation, business impact and scope. The Company does
not engage in restructuring activities on a regular basis or in the
ordinary course of business. As such, the Company believes it is
appropriate to exclude restructuring charges from its non-GAAP financial
measures.
Change in Deferred Net Revenue (Packaged Goods and Digital Content).
Beginning in fiscal 2008, Electronic Arts is no longer able to
objectively determine the fair value of the online service included in
certain of its packaged goods games and online content. As a result, the
Company recognizes the revenue from the sale of these games and content
over the estimated online service period. Although Electronic Arts will
defer the recognition of a significant portion of its net revenue as a
result of this change, there will be no adverse impact to its operating
cash flow. Internally, Electronic Arts’
management excludes the impact of the change in deferred net revenue
related to packaged goods games and digital content in its non-GAAP
financial measures when evaluating the Company’s
operating performance, when planning, forecasting and analyzing future
periods, and when assessing the performance of its management team. The
Company believes that excluding the impact of the change in deferred net
revenue from its operating results is important to facilitate
comparisons to prior periods during which the Company was able to
objectively determine the fair value of the online service and not delay
the recognition of significant amounts of net revenue related to
online-enabled packaged goods.
In the financial tables below, Electronic Arts has provided a
reconciliation of the most comparable GAAP financial measure to each of
the historical non-GAAP financial measures used in this press release.
Forward-Looking Statements Some statements set forth in this release, including the estimates
under the headings "Business Outlook”
contain forward-looking statements that are subject to change. Statements
including words such as "anticipate", "believe", "estimate”
or "expect" and statements in the future tense are forward-looking
statements. These forward-looking statements are subject to risks
and uncertainties that could cause actual events or actual future
results to differ materially from the expectations set forth in the
forward-looking statements. Some of the factors which could cause
the Company’s results to differ materially
from its expectations include the following: timely development and
release of Electronic Arts’ products;
competition in the interactive entertainment industry; the Company’s
ability to successfully implement its reorganization plans; the consumer
demand for, and the availability of an adequate supply of console
hardware units (including the Xbox 360™ video
game and entertainment system, the PLAYSTATION®3
computer entertainment system and the Wii™);
consumer demand for software for legacy consoles, particularly the
PlayStation 2; the Company’s ability to
predict consumer preferences among competing hardware platforms; the
Company’s ability to realize the anticipated
benefits of its pending acquisition of VG Holding Corp.; consumer
spending trends; the seasonal and cyclical nature of the interactive
game segment; the Company’s ability to manage
expenses during fiscal year 2008; the Company’s
ability to attract and retain key personnel; changes in the Company’s
effective tax rates; adoption of new accounting regulations and
standards; potential regulation of the Company’s
products in key territories; developments in the law regarding
protection of the Company’s products;
fluctuations in foreign exchange rates; the Company’s
ability to secure licenses to valuable entertainment properties on
favorable terms; and other factors described in the Company’s
Annual Report on Form 10-K for the year ended March 31, 2007 and
Quarterly Report for the quarter ended June 30, 2007. These
forward-looking statements speak only as of November 1, 2007. Electronic
Arts assumes no obligation and does not intend to update these
forward-looking statements, including those made under the heading "Business
Outlook”. In addition, the financial
results set forth in this release are estimates based on information
currently available to Electronic Arts. While Electronic Arts
believes these estimates are meaningful, they could differ from the
actual amounts that Electronic Arts ultimately reports in its Quarterly
Report on Form 10-Q for the fiscal quarter ended September 30, 2007. Electronic
Arts assumes no obligation and does not intend to update these estimates
prior to filing its Form 10-Q for the fiscal quarter ended September 30,
2007. About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is
the world's leading interactive entertainment software company. Founded
in 1982, the company develops, publishes, and distributes interactive
software worldwide for video game systems, personal computers, cellular
handsets and the Internet. Electronic Arts markets its products under
four brand names: EA SPORTSTM, EATM,
EA SPORTS BIGTM and POGOTM.
In fiscal 2007, EA posted revenue of $3.09 billion and had 24 titles
that sold more than one million copies. EA's homepage and online game
site is www.ea.com. More information
about EA's products and full text of press releases can be found on the
Internet at http://info.ea.com.
EA, EA SPORTS, EA SPORTS BIG, POGO, MySims, Need for Speed, SimCity,
SPORE and The Sims are trademarks or registered trademarks of Electronic
Arts Inc. in the U.S. and/or other countries. Crysis is a trademark of
Crytek. Rock Band is a trademark of Harmonix Music Systems, Inc., a
division of MTV Networks. The Simpsons is a trademark of Twentieth
Century Fox Film Corporation. Hellgate™:
London is a trademark and/or registered trademark of Flagship Studios,
Inc. throughout the world. John Madden, NFL, NCAA, Tiger Woods,
PGA TOUR, NBA and FIFA are trademarks or other intellectual property of
their respective owners and used with permission. "PlayStation”
and "PLAYSTATION”
are registered trademark of Sony Computer Entertainment Inc. Xbox and
Xbox 360 are trademarks of the Microsoft group of companies. Nintendo DS
and Wii are trademarks of Nintendo.
ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited Condensed Consolidated Statements of Operations (in millions, except per share data)
Three Months Ended Six Months Ended September 30, September 30, 2007 2006 2007 2006 Net revenue $ 640 $ 784 $ 1,035 $ 1,196
Cost of goods sold
395
339
561
506
Gross profit 245 445 474 690
Operating expenses:
Marketing and sales
164
108
246
185
General and administrative
84
72
155
131
Research and development
259
238
508
454
Amortization of intangibles
7
7
14
13
Acquired in-process technology
-
2
-
2
Restructuring charges
5
4
7
10
Total operating expenses
519
431
930
795
Operating income (loss) (274 ) 14 (456 ) (105 )
Interest and other income, net
32
24
58
45
Income (loss) before provision for (benefit from) income taxes
(242
)
38
(398
)
(60
)
Provision for (benefit from) income taxes
(47 )
16
(70 )
(1 )
Net income (loss) $ (195 ) $ 22
$ (328 ) $ (59 )
Earnings (loss) per share: Basic $ (0.62 ) $ 0.07 $ (1.05 ) $ (0.19 ) Diluted $ (0.62 ) $ 0.07 $ (1.05 ) $ (0.19 )
Shares used in computation:
Basic
313
307
312
306
Diluted
313
315
312
306
Non-GAAP Results (in millions, except per share data)
The following tables reconcile the Company's net income (loss) and
diluted earnings (loss) per share as presented in its Unaudited
Condensed Consolidated Statements of Operations as prepared in
accordance with Generally Accepted Accounting Principles ("GAAP")
to its non-GAAP net income and non-GAAP diluted earnings per
share. The Company's non-GAAP results exclude the following, if
any: the impact of the change in deferred net revenue (packaged
goods and digital content), acquisition-related expenses (such as
acquired in-process technology and amortization of intangibles),
certain litigation expenses, restructuring charges, and
stock-based compensation. In addition, the Company's non-GAAP
results exclude income tax adjustments consisting of the income
tax expense associated with the foregoing excluded items and the
impact of certain one-time income tax adjustments.
Three Months Ended Six Months Ended September 30, September 30, 2007 2006 2007 2006 Net income (loss) $ (195 ) $ 22 $ (328 ) $ (59 )
Change in deferred net revenue (packaged goods and digital
content) (a)
296
332
Acquired in-process technology
-
2
-
2
Amortization of intangibles
7
7
14
13
COGS amortization of intangibles
7
7
14
13
Restructuring charges
5
4
7
10
Stock-based compensation
38
33
67
70
Income tax adjustments
(71 )
(10 )
(88 )
(22 )
Non-GAAP net income $ 87
$ 65
$ 18
$ 27
Non-GAAP diluted earnings per share $ 0.27 $ 0.21 $ 0.06 $ 0.09
Number of shares used in non-GAAP diluted earnings per share
computation
320
315
319
314
(a) Effective April 1, 2007, the Company
began to exclude the impact of the change in deferred net revenue
(packaged goods and digital content) in its fiscal 2008 non-GAAP
financial measures.
ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited Condensed Consolidated Balance Sheets (in millions)
September 30, March 31, 2007 2007 (a) ASSETS
Current assets:
Cash, cash equivalents and short-term investments
$
2,176
$
2,635
Marketable equity securities
716
341
Receivables, net of allowances of $185 and $214, respectively
424
256
Inventories
103
62
Deferred income taxes, net
174
84
Other current assets
260
219 Total current assets 3,853 3,597
Property and equipment, net
507
484
Investment in affiliates
33
6
Goodwill
737
734
Other intangibles, net
182
210
Deferred income taxes, net
77
25
Other assets
131
90 TOTAL ASSETS $ 5,520 $ 5,146
LIABILITIES AND STOCKHOLDERS' EQUITY
Current liabilities:
Accounts payable
$
224
$
180
Accrued and other current liabilities
472
814
Deferred net revenue (packaged goods and digital content)
364
32 Total current liabilities 1,060 1,026
Income tax obligations
296
-
Deferred income taxes, net
6
8
Other liabilities
87
80 Total liabilities 1,449 1,114
Stockholders' equity:
Common stock
3
3
Paid-in capital
1,602
1,412
Retained earnings
2,014
2,323
Accumulated other comprehensive income
452
294 Total stockholders' equity
4,071
4,032 TOTAL LIABILITIES AND STOCKHOLDERS' EQUITY $ 5,520 $ 5,146
(a) Derived from audited financial
statements.
ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited Condensed Consolidated Statements of Cash Flows (in millions)
Three Months Ended Six Months Ended September 30, September 30, 2007 2006 2007 2006 OPERATING ACTIVITIES
Net income (loss)
$
(195
)
$
22
$
(328
)
$
(59
)
Adjustments to reconcile net income (loss) to net cash used in
operating activities:
Depreciation, amortization and accretion
37
37
73
72
Stock-based compensation
38
33
67
70
Realized net (gains) losses on investments and sale of property
and equipment
(1
)
1
(1
)
1
Acquired in-process technology
-
2
-
2
Change in assets and liabilities:
Receivables, net
(294
)
(222
)
(156
)
(63
)
Inventories
(29
)
(8
)
(39
)
(5
)
Other assets
(33
)
2
(78
)
14
Accounts payable
103
85
29
35
Accrued and other liabilities
49
56
(84
)
(86
)
Deferred income taxes, net
(75
)
(14
)
(111
)
(25
)
Deferred net revenue (packaged goods and digital content)
296
-
332
-
Net cash used in operating activities
(104 )
(6 )
(296 )
(44 )
INVESTING ACTIVITIES
Capital expenditures
(23
)
(48
)
(37
)
(86
)
Purchase of marketable equity securities and investments in
affiliates
-
-
(277
)
-
Proceeds from maturities and sales of short-term investments
750
484
1,391
680
Purchase of short-term investments
(312
)
(455
)
(1,209
)
(602
)
Acquisition of subsidiary, net of cash acquired
-
(67 )
-
(67 ) Net cash provided by (used in) investing activities
415
(86 )
(132 )
(75 )
FINANCING ACTIVITIES
Proceeds from issuance of common stock
68
48
86
85
Excess tax benefit from stock-based compensation
23
8
31
12
Repayment of note assumed in connection with acquisition
-
-
-
(14 ) Net cash provided by financing activities
91
56
117
83
Effect of foreign exchange on cash and cash equivalents
9
-
14
6
Increase (decrease) in cash and cash equivalents 411 (36 ) (297 ) (30 )
Beginning cash and cash equivalents
663
1,248
1,371
1,242
Ending cash and cash equivalents 1,074 1,212 1,074 1,212
Short-term investments
1,102
960
1,102
960
Ending cash, cash equivalents and short-term investments $ 2,176
$ 2,172
$ 2,176
$ 2,172
ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited Supplemental Financial Information and Business Metrics (in millions, except per share data, SKU count and Headcount)
Q2 Q3 Q4 Q1 Q2 YOY % FY07 FY07 FY07 FY08 FY08 Change
CONSOLIDATED FINANCIAL DATA
Net revenue
784
1,281
613
395
640
(18 %)
Net revenue - trailing twelve months ("TTM")
3,108
3,119
3,091
3,073
2,929
(6 %)
Gross profit
445
811
378
229
245
(45 %) Gross margin - % of net revenue 57 % 63 % 62 % 58 % 38 %
Gross profit - TTM
1,855
1,898
1,879
1,863
1,663
(10 %) Gross margin - TTM % of net revenue 60 % 61 % 61 % 61 % 57 %
Operating income (loss)
14
215
(71
)
(183
)
(274
)
(2057 %) Operating income (loss) margin - % of net revenue 2 % 17 % (12 %) (46 %) (43 %)
Operating income (loss) - TTM
267
135
39
(25
)
(313
)
(217 %) Operating income (loss) margin - TTM % of net revenue 9 % 4 % 1 % (1 %) (11 %)
Net income (loss)
22
160
(25
)
(132
)
(195
)
(986 %) Diluted earnings (loss) per share $0.07 $0.50 ($0.08 ) ($0.42 ) ($0.62 ) (986 %)
Net income - TTM
184
85
76
25
(192
)
(204 %) Diluted earnings (loss) per share - TTM $0.59 $0.26 $0.24 $0.07 ($0.62 ) (205 %)
CASH FLOW DATA
Operating cash flow
(6
)
227
214
(192
)
(104
)
(1633 %)
Operating cash flow - TTM
571
520
397
243
145
(75 %)
Capital expenditures
48
32
60
14
23
(52 %)
Capital expenditures - TTM
153
154
178
154
129
(16 %)
BALANCE SHEET DATA
Cash, cash equivalents and short-term investments
2,172
2,411
2,635
2,189
2,176
-
Marketable equity securities
204
235
341
660
716
251 %
Receivables, net
267
551
256
123
424
59 %
Inventories
67
72
62
74
103
54 %
Deferred net revenue (packaged goods and digital content) (a)
32
68
364
N/M
STOCK-BASED COMPENSATION
Cost of goods sold
1
-
1
-
1
Marketing and sales
4
5
3
4
5
General and administrative
9
10
7
8
10
Research and development
19
20
17
16
22
Total Stock-Based Compensation 33 35 28 28 38
STOCK-BASED COMPENSATION - as a % of Net Revenue Cost of goods sold - - - - - Marketing and sales 1 % - 1 % 1 % 1 % General and administrative 1 % 1 % 1 % 2 % 2 % Research and development 2 %
2 %
3 %
4 %
3 % Total Stock-Based Compensation 4 % 3 % 5 % 7 % 6 %
OTHER
Employees
7,517
7,761
7,893
8,101
8,239
10 %
Diluted weighted-average shares
315
319
310
311
313
GEOGRAPHIC NET REVENUE MIX
North America
512
637
307
163
362
(29 %)
International
272
644
306
232
278
2 %
Europe
245
583
264
204
246
-
Asia
27
61
42
28
32
19 % Net Revenue 784 1,281 613 395 640 (18 %)
GEOGRAPHIC NET REVENUE MIX - as a % of Net Revenue North America 65 % 50 % 50 % 41 % 57 % International 35 % 50 % 50 % 59 % 43 %
Europe 31 % 45 % 43 % 52 % 38 % Asia 4 %
5 %
7 %
7 %
5 % Net Revenue 100 % 100 % 100 % 100 % 100 %
(a) Effective April 1, 2007, the Company
began to exclude the impact of the change in deferred net revenue
(packaged goods and digital content) in its fiscal 2008 non-GAAP
financial measures.
ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited Supplemental Financial Information and Business Metrics (in millions, except per share data, SKU count and Headcount)
Q2 Q3 Q4 Q1 Q2 YOY % FY07 FY07 FY07 FY08 FY08 Change
PLATFORM NET REVENUE MIX
Xbox 360
166
172
82
47
218
31 %
PlayStation 2
269
400
117
61
73
(73 %)
Wii
-
29
36
29
59
N/M
PLAYSTATION 3
-
41
52
13
17
N/M
Xbox
65
62
7
3
12
(82 %)
Nintendo GameCube
14
32
4
1
3
(79 %) Total Consoles 514 736 298 154 382 (26 %)
PC 86 218 128 89 79 (8 %)
Nintendo DS
14
55
27
25
47
236 %
Cellular Handsets
35
35
36
33
37
6 %
PSP
64
118
39
21
21
(67 %)
Game Boy Advance
8
21
3
2
4
(50 %) Total Mobility 121 229 105 81 109 (10 %)
Co-publishing and Distribution 39 49 45 39 33 (15 %)
Subscription Services
15
24
24
23
23
53 %
Licensing, Advertising & Other
9
25
13
9
14
56 % Total Internet Services, Licensing & Other 24 49 37 32 37 54 %
Net Revenue 784
1,281
613
395
640
(18 %)
PLATFORM NET REVENUE MIX - as a % of Net Revenue Xbox 360 21 % 13 % 13 % 12 % 34 % PlayStation 2 35 % 31 % 19 % 16 % 11 % Wii
-
2 % 6 % 7 % 9 % PLAYSTATION 3
-
3 % 9 % 3 % 3 % Xbox 8 % 5 % 1 % 1 % 2 % Nintendo GameCube 2 %
3 %
1 %
-
1 % Total Consoles 66 % 57 % 49 % 39 % 60 %
PC 11 % 17 % 21 % 23 % 12 %
Nintendo DS 2 % 4 % 5 % 6 % 7 % Cellular Handsets 4 % 3 % 6 % 8 % 6 % PSP 8 % 9 % 6 % 5 % 3 % Game Boy Advance 1 %
2 %
-
1 %
1 % Total Mobility 15 % 18 % 17 % 20 % 17 %
Co-publishing and Distribution 5 % 4 % 7 % 10 % 5 %
Subscription Services 2 % 2 % 4 % 6 % 4 % Licensing, Advertising & Other 1 %
2 %
2 %
2 %
2 % Total Internet Services, Licensing & Other 3 % 4 % 6 % 8 % 6 %
Net Revenue 100 %
100 %
100 %
100 %
100 %
PLATFORM SKU RELEASE MIX (a)
Xbox 360
7
5
4
2
8
14 %
PlayStation 2
8
6
6
1
7
(13 %)
Wii
-
2
4
2
5
N/M
PLAYSTATION 3
-
4
3
1
7
N/M
Xbox
7
2
-
-
2
(71 %)
Nintendo GameCube
2
2
-
-
1
(50 %) Total Consoles 24 21 17 6 30 25 %
PC 6 9 6 5 7 17 %
Nintendo DS
2
3
2
2
4
100 %
PSP
9
5
2
1
3
(67 %)
Game Boy Advance
2
3
-
-
1
(50 %) Total Mobility 13 11 4 3 8 (38 %)
Total SKUs 43
41
27
14
45
5 %
(a) Cellular Handsets, Macintosh®
Computers and iPod® are not included
in SKU count.
ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited Supplemental Fact Sheet for Q2 Fiscal 2008
Q2 Product Releases Platform (i)
¦
FIFA 08
Xbox 360™ ¦
Madden NFL 08
Xbox 360
¦
Medal of Honor Airborne™
Xbox 360
¦
NASCAR® 08
Xbox 360
¦
NCAA® Football 08
Xbox 360
¦
NHL® 08
Xbox 360
¦
SKATE
Xbox 360
¦
Tiger Woods PGA TOUR® 08
Xbox 360
¦
FIFA 08
PlayStation®2
¦
Madden NFL 08
PlayStation 2
¦
NASCAR 08
PlayStation 2
¦
NCAA Football 08
PlayStation 2
¦
NHL 08
PlayStation 2
¦
EA SPORTS™ Rugby 08
PlayStation 2
¦
Tiger Woods PGA TOUR 08
PlayStation 2
¦
Boogie™
Wii™ ¦
FIFA 08
Wii
¦
Madden NFL 08
Wii
¦
MySims™
Wii
¦
Tiger Woods PGA TOUR 08
Wii
¦
FIFA 08
PLAYSTATION®3
¦
Madden NFL 08
PLAYSTATION 3
¦
NASCAR 08
PLAYSTATION 3
¦
NCAA Football 08
PLAYSTATION 3
¦
NHL 08
PLAYSTATION 3
¦
SKATE
PLAYSTATION 3
¦
Tiger Woods PGA TOUR 08
PLAYSTATION 3
¦
Madden NFL 08
Xbox® ¦
NCAA Football 08
Xbox
¦
Madden NFL 08
Nintendo GameCube™ ¦
FIFA 08
PC
¦
Madden NFL 08
PC
¦
Medal of Honor Airborne
PC
¦
NHL 08
PC
¦
EA SPORTS Rugby 08
PC
¦
The Sims™ 2 Bon Voyage
PC
¦
Tiger Woods PGA TOUR 08
PC
¦
Battlefield 2142™
Macintosh® Computers
¦
Command & Conquer 3 Tiberium Wars™
Macintosh Computers
¦
Harry Potter and the Order of the Phoenix™
Macintosh Computers
¦
Need for Speed™ Carbon
Macintosh Computers
¦
FIFA 08
Nintendo DS™ ¦
Madden NFL 08
Nintendo DS
¦
MySims
Nintendo DS
¦
Tiger Woods PGA TOUR 08
Nintendo DS
¦
Medal of Honor Airborne
Cellular Handsets
¦
Burnout™
Cellular Handsets
¦
SKATE
Cellular Handsets
¦
The Simpsons™ Game
Cellular Handsets
¦
Madden NFL 08
Cellular Handsets
¦
The Sims™ Bowling
Cellular Handsets
¦
Ronaldinho Total Control™
Cellular Handsets
¦
FIFA 08
PSP® ¦
Madden NFL 08
PSP
¦
Tiger Woods PGA TOUR 08
PSP
¦
Harry Potter and the Order of the Phoenix
Game Boy® Advance
¦
The Sims™ Pool
iPod® ¦
The Sims Bowling
iPod
Co-publishing, Distribution, and International only (ii)
¦
Wing Commander™ Arena (iii)
Xbox 360
(i) Cellular Handsets, Macintosh
Computers and iPod releases are not included in SKU count.
(ii) Co-publishing, distribution, and
international only are not included in SKU count.
(iii) Xbox LIVE®
Arcade casual game
All trademarks are the property of their respective owners.
ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited Reconciliation of GAAP to Non-GAAP Results (in millions, except per share data)
The following tables reconcile the Company's net revenue, gross
profit, operating income (loss), net income (loss) and diluted
earnings (loss) per share as presented in its Unaudited Condensed
Consolidated Statements of Operations as prepared in accordance
with Generally Accepted Accounting Principles ("GAAP") with its
non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating
income (loss), non-GAAP net income (loss), and non-GAAP diluted
earnings (loss) per share. The Company's non-GAAP net revenue
excludes the impact of the change in deferred net revenue
(packaged goods and digital content). The Company's non-GAAP gross
profit excludes the impact of the change in deferred net revenue
(packaged goods and digital content), COGS amortization of
intangibles, and stock-based compensation. The Company's non-GAAP
operating income (loss), non-GAAP net income (loss), and non-GAAP
diluted earnings (loss) per share exclude the impact of the change
in deferred net revenue (packaged goods and digital content),
acquired in-process technology, amortization of intangibles,
restructuring charges, and stock-based compensation. In addition,
the Company's non-GAAP net income (loss) and non-GAAP diluted
earnings (loss) per share exclude income tax adjustments
consisting of the income tax expense associated with the foregoing
excluded items and the impact of certain one-time income tax
adjustments.
Q2 Q3 Q4 Q1 Q2 YOY % FY07 FY07 FY07 FY08 FY08 Change QUARTERLY RECONCILIATION OF RESULTS GAAP net revenue $ 784 $ 1,281 $ 613 $ 395 $ 640 (18 %)
Change in deferred net revenue (packaged goods and digital
content) (a)
36
296
Non-GAAP net revenue (a) $ 784
$ 1,281
$ 613
$ 431
$ 936
19 %
GAAP gross profit $ 445 $ 811 $ 378 $ 229 $ 245 (45 %)
Change in deferred net revenue (packaged goods and digital
content) (a)
36
296
COGS amortization of intangibles
7
7
7
7
7
Stock-based compensation
1
-
1
-
1
Non-GAAP gross profit $ 453
$ 818
$ 386
$ 272
$ 549
21 % Non-GAAP gross margin - % of non-GAAP net revenue 58 % 64 % 63 % 63 % 59 %
GAAP operating income (loss) $ 14 $ 215 $ (71 ) $ (183 ) $ (274 ) (2057 %)
Change in deferred net revenue (packaged goods and digital
content) (a)
36
296
Acquired in-process technology
2
1
-
-
-
Amortization of intangibles
7
7
7
7
7
COGS amortization of intangibles
7
7
7
7
7
Restructuring charges
4
2
3
2
5
Stock-based compensation
33
35
28
28
38
Non-GAAP operating income (loss) $ 67
$ 267
$ (26 ) $ (103 ) $ 79
18 % Non-GAAP operating income (loss) margin - % of non-GAAP net
revenue 9 % 21 % (4 %) (24 %) 8 %
GAAP net income (loss) $ 22 $ 160 $ (25 ) $ (132 ) $ (195 ) (986 %)
Change in deferred net revenue (packaged goods and digital
content) (a)
36
296
Acquired in-process technology
2
1
-
-
-
Amortization of intangibles
7
7
7
7
7
COGS amortization of intangibles
7
7
7
7
7
Restructuring charges
4
2
3
2
5
Stock-based compensation
33
35
28
28
38
Income tax adjustments
(10 )
(11 )
(1 )
(17 )
(71 )
Non-GAAP net income (loss) $ 65
$ 201
$ 19
$ (69 ) $ 87
34 % Non-GAAP net income (loss) margin - % of non-GAAP net revenue 8 % 16 % 3 % (16 %) 9 %
GAAP diluted earnings (loss) per share $ 0.07 $ 0.50 ($0.08 ) ($0.42 ) $ (0.62 ) (986 %) Non-GAAP diluted earnings (loss) per share $ 0.21 $ 0.63 $ 0.06 ($0.22 ) $ 0.27 29 %
Shares used in non-GAAP diluted earnings (loss) per share
computation
315
319
319
311
320
(a) Effective April 1, 2007, the Company
began to exclude the impact of the change in deferred net revenue
(packaged goods and digital content) in its fiscal 2008 non-GAAP
financial measures.
ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited Reconciliation of GAAP to Non-GAAP Results (in millions, except per share data)
The following tables reconcile the Company's net revenue, gross
profit, operating income (loss), net income (loss) and diluted
earnings (loss) per share as presented in its Unaudited Condensed
Consolidated Statements of Operations as prepared in accordance
with Generally Accepted Accounting Principles ("GAAP") with its
non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating
income, non-GAAP net income, and non-GAAP diluted earnings per
share. The Company's non-GAAP net revenue excludes the impact of
the change in deferred net revenue (packaged goods and digital
content). The Company's non-GAAP gross profit excludes the impact
of the change in deferred net revenue (packaged goods and digital
content), COGS amortization of intangibles, and stock-based
compensation. The Company's non-GAAP operating income, non-GAAP
net income, and non-GAAP diluted earnings per share exclude the
impact of the change in deferred net revenue (packaged goods and
digital content), acquired in-process technology, amortization of
intangibles, certain litigation expenses, restructuring charges,
and stock-based compensation. In addition, the Company's non-GAAP
net income and non-GAAP diluted earnings per share exclude income
tax adjustments consisting of the income tax expense associated
with the foregoing excluded items and the impact of certain
one-time income tax adjustments.
Q2 Q3 Q4 Q1 Q2 YOY % FY07 FY07 FY07 FY08 FY08 Change TRAILING TWELVE MONTH RECONCILIATION OF RESULTS GAAP net revenue $ 3,108 $ 3,119 $ 3,091 $ 3,073 $ 2,929 (6 %)
Change in deferred net revenue (packaged goods and digital
content) (a)
36
332
Non-GAAP net revenue (a) $ 3,108
$ 3,119
$ 3,091
$ 3,109
$ 3,261
5 %
GAAP gross profit $ 1,855 $ 1,898 $ 1,879 $ 1,863 $ 1,663 (10 %)
Change in deferred net revenue (packaged goods and digital
content) (a)
36
332
COGS amortization of intangibles
19
24
27
28
28
Stock-based compensation
1
1
2
2
2
Non-GAAP gross profit $ 1,875
$ 1,923
$ 1,908
$ 1,929
$ 2,025
8 % Non-GAAP gross margin - % of non-GAAP net revenue 60 % 62 % 62 % 62 % 62 %
GAAP operating income (loss) $ 267 $ 135 $ 39 $ (25 ) $ (313 ) (217 %)
Change in deferred net revenue (packaged goods and digital
content) (a)
36
332
Acquired in-process technology
9
10
3
3
1
Amortization of intangibles
18
24
27
28
28
Certain litigation expenses
(1
)
(1
)
-
-
-
COGS amortization of intangibles
19
24
27
28
28
Restructuring charges
36
29
15
11
12
Stock-based compensation
72
107
133
124
129
Non-GAAP operating income $ 420
$ 328
$ 244
$ 205
$ 217
(48 %) Non-GAAP operating income margin - % of non-GAAP net revenue 14 % 11 % 8 % 7 % 7 %
GAAP net income (loss) $ 184 $ 85 $ 76 $ 25 $ (192 ) (204 %)
Change in deferred net revenue (packaged goods and digital
content) (a)
36
332
Acquired in-process technology
9
10
3
3
1
Amortization of intangibles
18
24
27
28
28
Certain litigation expenses
(1
)
(1
)
-
-
-
COGS amortization of intangibles
19
24
27
28
28
Restructuring charges
36
29
15
11
12
Stock-based compensation
72
107
133
124
129
Income tax adjustments
1
(7 )
(34 )
(39 )
(100 )
Non-GAAP net income $ 338
$ 271
$ 247
$ 216
$ 238
(30 %) Non-GAAP net income margin - % of non-GAAP net revenue 11 % 9 % 8 % 7 % 7 %
GAAP diluted earnings (loss) per share $ 0.59 $ 0.26 $ 0.24 $ 0.07 ($0.62 ) (205 %) Non-GAAP diluted earnings per share $ 1.09 $ 0.86 $ 0.78 $ 0.68 $ 0.74 (32 %)
(a) Effective April 1, 2007, the Company
began to exclude the impact of the change in deferred net revenue
(packaged goods and digital content) in its fiscal 2008 non-GAAP
financial measures.
ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited Supplemental Non-GAAP Financial Information and
Non-GAAP Business Metrics (in millions, except per share data)
Q2 Q3 Q4 Q1 Q2 YOY % FY07 FY07 FY07 FY08 FY08 Change CONSOLIDATED NON-GAAP FINANCIAL DATA (b)
Non-GAAP net revenue
784
1,281
613
431
936
19 %
Non-GAAP net revenue - TTM
3,108
3,119
3,091
3,109
3,261
5 %
Non-GAAP gross profit
453
818
386
272
549
21 % Non-GAAP gross margin - % of non-GAAP net revenue 58 % 64 % 63 % 63 % 59 %
Non-GAAP gross profit - TTM
1,875
1,923
1,908
1,929
2,025
8 % Non-GAAP gross margin - TTM % of non-GAAP net revenue 60 % 62 % 62 % 62 % 62 %
Non-GAAP operating income (loss)
67
267
(26
)
(103
)
79
18 % Non-GAAP operating income (loss) margin - % of non-GAAP net
revenue 9 % 21 % (4 %) (24 %) 8 %
Non-GAAP operating income - TTM
420
328
244
205
217
(48 %) Non-GAAP operating income margin - TTM % of non-GAAP net revenue 14 % 11 % 8 % 7 % 7 %
Non-GAAP net income (loss)
65
201
19
(69
)
87
34 % Non-GAAP diluted earnings (loss) per share $ 0.21 $ 0.63 $ 0.06 ($0.22 ) $ 0.27 29 %
Non-GAAP net income - TTM
338
271
247
216
238
(30 %) Non-GAAP diluted earnings per share - TTM $ 1.09 $ 0.86 $ 0.78 $ 0.68 $ 0.74 (32 %)
GAAP GEOGRAPHIC NET REVENUE MIX
North America
512
637
307
163
362
(29 %)
International
272
644
306
232
278
2 %
Europe
245
583
264
204
246
-
Asia
27
61
42
28
32
19 % Net Revenue 784 1,281 613 395 640 (18 %)
CHANGE IN DEFERRED NET REVENUE (PACKAGED GOODS AND DIGITAL
CONTENT) GEOGRAPHIC MIX (a)
North America
8
163
International
28
133
Europe
21
129
Asia
7
4
Change In Deferred Net Revenue (Packaged Goods and Digital
Content)
36
296
NON-GAAP GEOGRAPHIC NET REVENUE MIX
North America
512
637
307
171
525
3 %
International
272
644
306
260
411
51 %
Europe
245
583
264
225
375
53 %
Asia
27
61
42
35
36
33 % Non-GAAP Net Revenue 784 1,281 613 431 936 19 %
NON-GAAP GEOGRAPHIC NET REVENUE MIX - as a % of Non-GAAP Net
Revenue
North America 65 % 50 % 50 % 40 % 56 % International 35 % 50 % 50 % 60 % 44 %
Europe 31 % 45 % 43 % 52 % 40 % Asia
4 %
5 %
7 %
8 %
4 % Non-GAAP Net Revenue 100 % 100 % 100 % 100 % 100 %
(a) Effective April 1, 2007, the Company
began to exclude the impact of the change in deferred net revenue
(packaged goods and digital content) in its fiscal 2008 non-GAAP
financial measures.
(b) Refer to Unaudited Reconciliation of
GAAP to Non-GAAP Results.
ELECTRONIC ARTS INC. AND SUBSIDIARIES Unaudited Supplemental Non-GAAP Financial Information and
Non-GAAP Business Metrics (in millions)
Q2 Q3 Q4 Q1 Q2 YOY % FY07 FY07 FY07 FY08 FY08 Change
PLATFORM NON-GAAP NET REVENUE MIX
Xbox 360
166
172
82
47
218
31 %
PlayStation 2
269
400
117
69
204
(24 %)
PLAYSTATION 3
-
41
52
20
98
N/M
Wii
-
29
36
29
83
N/M
Xbox
65
62
7
3
12
(82 %)
Nintendo GameCube
14
32
4
1
3
(79 %) Total Consoles 514 736 298 169 618 20 %
PC 86 218 128 96 116 35 %
Nintendo DS
14
55
27
25
47
236 %
PSP
64
118
39
30
43
(33 %)
Cellular Handsets
35
35
36
34
37
6 %
Game Boy Advance
8
21
3
2
4
(50 %) Total Mobility 121 229 105 91 131 8 %
Co-publishing and Distribution 39 49 45 39 32 (18 %)
Subscription Services
15
24
24
23
23
53 %
Licensing, Advertising & Other
9
25
13
13
16
78 % Total Internet Services, Licensing & Other 24 49 37 36 39 63 %
Non-GAAP Net Revenue
784
1,281
613
431
936
19 %
Change in Deferred Net Revenue (Packaged Goods and Digital
Content) (a)
PlayStation 2
(8
)
(131
)
PLAYSTATION 3
(7
)
(81
)
Wii
-
(24
)
PC
(7
)
(37
)
PSP
(9
)
(22
)
Cellular Handsets
(1
)
-
Co-publishing and Distribution
-
1
Licensing, Advertising & Other
(4
)
(2
)
Change in Deferred Net Revenue (Packaged Goods and Digital
Content) (a)
(36 ) (296 )
GAAP Net Revenue
395
640
PLATFORM NON-GAAP NET REVENUE MIX - as a % of Non-GAAP Net
Revenue Xbox 360 21 % 13 % 13 % 11 % 23 % PlayStation 2 35 % 31 % 19 % 16 % 22 % PLAYSTATION 3
-
3 % 9 % 5 % 11 % Wii
-
2 % 6 % 7 % 9 % Xbox 8 % 5 % 1 % 1 % 1 % Nintendo GameCube
2 %
3 %
1 %
-
-
Total Consoles 66 % 57 % 49 % 40 % 66 %
PC 11 % 17 % 21 % 22 % 12 %
Nintendo DS 2 % 4 % 5 % 6 % 5 % PSP 8 % 9 % 6 % 7 % 5 % Cellular Handsets 4 % 3 % 6 % 8 % 4 % Game Boy Advance
1 %
2 %
-
-
-
Total Mobility 15 % 18 % 17 % 21 % 14 %
Co-publishing and Distribution 5 % 4 % 7 % 9 % 4 %
Subscription Services 2 % 2 % 4 % 5 % 2 % Licensing, Advertising & Other
1 %
2 %
2 %
3 %
2 % Total Internet Services, Licensing & Other 3 % 4 % 6 % 8 % 4 %
Non-GAAP Net Revenue
100 %
100 %
100 %
100 %
100 %
(a) Effective April 1, 2007, the Company
began to exclude the impact of the change in deferred net revenue
(packaged goods and digital content) in its fiscal 2008 non-GAAP
financial measures.
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Electronic Arts Inc. | 154,56 | 0,05% |
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NASDAQ Comp. | 19 060,48 | -0,60% | |
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