03.01.2017 23:57:00
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Mobile Virtual Reality: Head-Mounted Displays, Accessory Devices, and Consumer Virtual Reality Content: Global Market Analysis and Forecasts
NEW YORK, Jan. 3, 2017 /PRNewswire/ -- As virtual reality (VR) becomes more pervasive in the consumer market, and adoption and awareness begin to increase significantly, it is mobile VR that is leading the charge and giving many users their first taste of a new way of experiencing games and media. Tractica estimates that more than 88% of all consumer-grade VR head-mounted displays (HMDs) sold in 2016 were mobile, and the firm anticipates that the mobile domination of the VR market will continue for years to come, with mobile HMDs constituting three-quarters of annual consumergrade HMD shipments in 2021.
Despite the momentum behind mobile VR, however, Tractica's analysis indicates that there is much work still to be done. VR is an extremely complex technology and there are many obstacles to a frictionless, optimized user experience. Over time, technological breakthroughs in optics, processing efficiencies, cloud computing, software application development, and streaming, as well as increased access to higher-quality broadband, will improve and accelerate the general availability of consistently high-quality VR experiences. While VR for mobile is currently a less immersive experience than PC and console-based VR, Tractica expects the gap to narrow between 2017 and 2021. There is a real possibility that mobile will become not only the choice for simpler VR experiences, but the choice for the vast majority of all VR experiences.
This Tractica report provides a detailed analysis of market issues, technology issues, key industry players, and market sizing and forecasts for mobile VR hardware and content. Hardware forecasts include unit shipments and revenue for mobile HMDs, cameras, gamepads, other VR-specific controllers. Content revenue forecasts are segmented into gaming and media. All market data covers the period from 2014 to 2021 and is segmented by world region. The report also includes profiles of 26 key players in the mobile VR market.
Key Market Forecasts
- Annual Mobile VR Hardware and Content Revenue by Segment, World Markets: 2014-2021
- Annual Mobile HMD Unit Shipments by Product Type and Region, World Markets: 2014-2021
- Annual Mobile HMD Revenue by Product Type and Region, World Markets: 2014-2021
- Annual Mobile VR Accessory Unit Shipments by Region, World Markets: 2014-2021
- Annual Mobile VR Accessory Revenue by Region, World Markets: 2014-2021
- Annual Mobile VR Content Revenue by Content Type and Region, World Markets: 2014-2021
Technologies
- 3D Audio
- 3D Depth Sensors
- 4K and 8K Video
- Adaptive Streaming
- Computer Vision and
SLAM
- Eye Tracking
- Foveated Rendering
- Frame Tearing
- Galvanic Vestibular Stimulation
- Gesture Control
- Graphics Processing Units
- Hand Tracking
- Haptics
- Latency Technologies
- OLED Displays
- Optical Tracking
- Positional Tracking
Content Types
- 360° video
- Gaming
- Live Events
- Marketing Content
- Movies
- Social Media
- Sports and Fitness
- Television Shows
Geographies
- North America
- Europe
- Asia Pacific
- Latin America
- Middle East and Africa
Read the full report: http://www.reportlinker.com/p04578746-summary/view-report.html
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To view the original version on PR Newswire, visit:http://www.prnewswire.com/news-releases/mobile-virtual-reality-head-mounted-displays-accessory-devices-and-consumer-virtual-reality-content-global-market-analysis-and-forecasts-300385047.html
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