05.10.2017 22:27:00
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Global Market Study on Virtual Reality Gaming Accessories: Gaming Console Platform Segment to Lead in Terms of CAGR During 2017 - 2025
LONDON, Oct. 5, 2017 /PRNewswire/ --
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Persistence Market Research decided to explore the different facets of the virtual reality gaming industry – more specifically the VR gaming accessories market – in a new report titled "Virtual Reality Gaming Accessories Market: Global Industry Analysis 2012 – 2016 and Forecast 2017 – 2025," which focuses on the different types of VR gaming accessories and presents a forecast for the global virtual reality gaming accessories market over an eight year assessment period from 2017 to 2025.
Report Structure
The highlight of this report is a detailed section on the virtual reality gaming accessories market view point. This section focuses on the macroeconomic factors likely to influence revenue growth of the global virtual reality gaming accessories market over the eight year forecasted period.
An opportunity analysis of the global market along with a brief market snapshot is presented in this section. We have also touched upon the global regulations pertaining to virtual reality as well as a detailed pricing comparison of the various VR gaming accessories products currently available in the market. The subsequent sections dive into the various regional markets for virtual reality gaming accessories and these sections present a historical market analysis for the period 2012 – 2016 along with a detailed forecast for the assessment period 2017 – 2025.
In these sections, we have also listed the regional market dynamics (drivers, restraints, trends) and presented an impact analysis of the drivers and restraints on the regional virtual reality gaming accessories markets. A regional market attractiveness analysis and market presence (intensity map) concludes these sections.
The most important section of the report features the competition scenario in the global virtual reality gaming accessories market. This section is intended to provide a dashboard view of the key companies operating in the global market and includes information such as market structure, market share analysis, and competition intensity mapping by market taxonomy. We have also profiled some of the top companies operating in the global virtual reality gaming accessories market and provided details such as company overview, key financials, business strategies, and recent market developments.
The last part of the report outlines the global virtual reality gaming accessories market forecast on the basis of components, platform, sales channel, and region. Towards the end of the report, we have briefly mentioned the research methodology adopted to arrive at the global market estimations.
Research Methodology
The Persistence Market Research methodology is a combination of in-depth primary and secondary research used to arrive at the exact market data and relevant information. The data thus gathered is validated using the triangulation method where primary and secondary data is integrated with Persistence Market Research analysis to arrive at the final data points. This data is then analyzed and scrutinized using advanced tools to obtain relevant and useful insights into the global virtual reality gaming accessories market. Our primary research comprises identifying key opinion leaders, designing a comprehensive questionnaire, conducting in-depth interviews, and ensuring adequate coverage across the global virtual reality gaming accessories market value chain.
We have also conducted a detailed company analysis including identification of the key market participants and a detailed study of their key strengths and product portfolio. Our desk research includes a study of industry experts, market developments and market changing aspects / dynamics, different products available in the global virtual reality gaming accessories market, and pertinent insights based on these findings.
Global Virtual Reality Gaming Accessories Market: Taxonomy
Components
Headset
Mobile
Tethered
VR Controller
VR Glove
Gun Controller
Haptic Controller
Handheld Controller
VR Treadmill
Gaming Suit
VR PC Backpack
Platform
Gaming Console
PC
Smartphone
Sales Channel
Organized Retail Chain
Unorganized Retail Chain
Online Store
Region
North America
Latin America
Europe
Asia Pacific
MEA
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View original content:http://www.prnewswire.com/news-releases/global-market-study-on-virtual-reality-gaming-accessories-gaming-console-platform-segment-to-lead-in-terms-of-cagr-during-2017---2025-300532116.html
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