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23.08.2017 22:30:00

Global Healthcare Gamification Market to Reach $13.5 Billion by 2025: Analysis & Trends

DUBLIN, August 23, 2017 /PRNewswire/ --

The "Global Healthcare Gamification Market Analysis & Trends - Industry Forecast to 2025" report has been added to Research and Markets' offering.

The Global Healthcare Gamification Market is poised to grow at a CAGR of around 53.2% over the next decade to reach approximately $13.58 billion by 2025. Some of the prominent trends that the market is witnessing are various gamified exercises for older people, mobile health applications have been using game based rewards strategy to encourage drug adherence, some telehealth programs to educate patients and health workers and simulation-based training will be extensively used to train healthcare professionals.

Based on Product, market is divided into consumer based solutions and enterprise-based solutions. On the basis of Application market is segmented into fitness management, medical training, medication management, physical therapy and other applications.

The study focuses on market trends, leading players, supply chain trends, technological innovations, key developments, and future strategies. With comprehensive market assessment across the major geographies such as North America, Europe, Asia Pacific, Middle East, Latin America and Rest of the world the report is a valuable asset for the existing players, new entrants and the future investors.

Key Trends:

  • Various gamified exercises for older people
  • Mobile health applications using game based rewards strategy to encourage drug adherence
  • Some telehealth programs to educate patients and health workers
  • Simulation-based training for train healthcare professionals

Companies Mentioned

  • Welltok, Inc.
  • SuperBetter, LLC
  • Reflexion Health, Inc.
  • Rally Health, Inc.
  • Nike, Inc.
  • Microsoft Corporation
  • Mango Health
  • JawBone
  • Hubbub Health, Inc.
  • Fitbit, Inc.
  • EveryMove, Inc.
  • Bunchball
  • Ayogo Health, Inc.
  • Akili Interactive labs, Inc.

Key Topics Covered:

1 Market Outline

2 Executive Summary

3 Market Overview

4 Healthcare Gamification Market, By Product

5 Healthcare Gamification Market, By Application

6 Healthcare Gamification Market, By Geography

7 Key Player Activities

8 Leading Companies

For more information about this report visit https://www.researchandmarkets.com/research/q89qj2/global_healthcare

Media Contact:


Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com

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View original content:http://www.prnewswire.com/news-releases/global-healthcare-gamification-market-to-reach-135-billion-by-2025-analysis--trends-300508435.html

SOURCE Research and Markets

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