06.03.2007 13:00:00
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Activision Set to Acquire DemonWare
Further strengthening its online multiplayer development capabilities,
Activision, Inc. (Nasdaq:ATVI) announced today that the company has
entered into an agreement to acquire DemonWare, the leading provider of
network middleware technologies for console and PC games headquartered
in Dublin, Ireland. The acquisition will enable Activision to gain
efficiencies related to online game development and positions the
company to take advantage of the growth in online gameplay that will be
driven by the next-generation consoles.
Activision has utilized DemonWare’s
technologies in its games since 2005, most recently in its best-selling
title Call of Duty® 3. DemonWare
has two main products – DemonWare’s
Matchmaking+, which provides advanced community services for multiplayer
gaming, including player matching, user profiling and gaming statistics
across current-and next-gen consoles and PCs; and DemonWare’s
State Engine, a cross-platform network engine that ensures that
console-to-console communications are secure and as lag-free as possible.
"In the next two-to-four years, we expect that
online gaming will grow significantly as a result of a more seamless
plug and play experience provided by the next-generation consoles,”
states Mike Griffith, CEO of Activision Publishing. "The
acquisition of DemonWare will enable us to eliminate many of the
challenges associated with online multiplayer game development, reducing
development time and risk, and allowing us to deliver consistent,
high-quality online gaming experiences. In addition to increasing our
talent pool of highly skilled engineers, DemonWare’s
suite of technologies combined with Activision own library of tools and
technologies will enable us to easily share online development
capabilities on multiple platforms across our development studios.” ”Activision and DemonWare have worked
together on several highly successful multiplayer titles, and we have a
shared vision on where the future of online gaming lies,”
states Dylan Collins, CEO of DemonWare. "Our
technology has been used in some of the most innovative multiplayer
games on both the console and PC platforms, so consumers should be
incredibly excited about the plans we have for Activision’s
online gaming strategy moving forward.”
Under the terms of the agreement, DemonWare will become a wholly owned
subsidiary of Activision and the company’s
management team and key employees will sign long-term employment
contracts with Activision. DemonWare will continue to be headquartered
in Dublin, Ireland, with offices in Vancouver, B.C. The transaction is
expected to be completed no later than the close of Activision’s
first quarter of fiscal year 2008. The closing of the transaction is
subject to the completion of certain customary closing conditions.
Financial terms of the agreement were not disclosed.
About DemonWare
DemonWare is the leading network middleware company in the computer
games industry, providing online functionality to multiplayer games on
all PC and console platforms. Founded in 2003 by Dylan Collins and Sean
Blanchfield, the company has offices in Dublin, Ireland and Vancouver,
B.C. Investors in DemonWare include Dublin Seed Capital Fund and
Enterprise Ireland. For additional information, please go to www.demonware.net.
About Activision
Headquartered in Santa Monica, Calif., Activision, Inc. is a leading
worldwide developer, publisher and distributor of interactive
entertainment and leisure products. Founded in 1979, Activision posted
net revenues of $1.47 billion for the fiscal year ended March 31, 2006.
Activision maintains operations in the U.S., Canada, the United Kingdom,
France, Germany, Italy, Japan, Australia, Scandinavia, Spain, the
Netherlands and South Korea. More information about Activision and its
products can be found on the company’s World
Wide Web site, which is located at www.activision.com. Cautionary Notes Regarding
Forward-Looking Statements: The statements made in this press
release that are not historical facts are "forward-looking
statements.” These forward-looking statements
are based on current expectations and assumptions that are subject to
risks and uncertainties. The company cautions readers of this press
release that a number of important factors could cause Activision’s
actual future results to differ materially from those expressed in any
such forward-looking statements. Such factors include, without
limitation, the findings of the special sub-committee, the effect of the
special sub-committee’s review and
conclusions on, and other developments in, the informal inquiry opened
by the SEC in July 2006 and the derivative litigation filed in July 2006
against certain current and former directors and officers of the
company, the possibility that additional claims and proceedings will be
commenced, including additional stockholder litigation, employee
litigation, and additional actions by the SEC and/or other regulatory
agencies, and direct and indirect expenses and diversion of management
time resulting from or relating to the special sub-committee review and
related regulatory proceedings and litigation, the company’s
ability to timely file required reports with the SEC, and the
possibility that the company will be subject to delisting from The
Nasdaq Stock Market due to its inability to timely file periodic reports
under the Securities Exchange Act of 1934 or failure to satisfy other
requirements for continued listing.
Other factors that could cause Activision’s
actual future results to differ materially from those expressed in the
forward-looking statements set forth in this release include, without
limitation, other litigation (unrelated to stock option granting
practices), sales of the company’s titles,
shifts consumer spending trends, the seasonal and cyclical nature of the
interactive game market, the company’s
ability to predict consumer preferences among competing hardware
platforms (including next-generation hardware), declines in software
pricing, product returns and price protection, product delays, retail
acceptance of the company’s products,
adoption rate of new hardware and related software, industry
competition, rapid changes in technology and industry standards,
protection of proprietary rights, maintenance of relationships with key
personnel, vendors and third-party developers, international economic
and political conditions, natural disasters, integration of recently
acquired subsidiaries, and identification of suitable future acquisition
opportunities. These important factors and other factors that
potentially could cause actual future results to differ materially from
current expectations are described in our filings with the SEC,
including the company’s most recent annual
report on Form 10-K, quarterly report on Form 10-Q and current reports
on Form 8-K. Readers of this press release are referred to such filings.
The forward-looking statements in this press release are based upon
information available to the company as of the date of the release, and
the company assumes no obligations to update any such forward-looking
statement. The company may change its intention, belief or expectation,
at any time and without notice, based upon any changes in the enumerated
factors or in the company’s assumptions, or
otherwise, and forward-looking statements believed to be true when made
may ultimately prove to be incorrect. These statements are not
guarantees of future performance and are subject to risks, uncertainties
and other factors, some of which are beyond the company’s
control and may cause our actual results to differ materially from our
current expectations.
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